Steps to reproduce the issue:
I cannot say with certainty which exact update introduced the issue, but mouse input on Windows 11 became unusable immediately after updating Minecraft Bedrock. The game worked perfectly a few days earlier, and nothing changed on my system. After several days of testing and eliminating every possible local cause, it became clear that the issue originates within Minecraft Bedrock itself.
The following steps consistently reproduce the issue:
Launch Minecraft Bedrock on Windows 11.
Move the mouse slowly or normally to rotate the camera.
Observe that the camera movement does not behave smoothly but instead jumps in large increments, even though the game runs at stable, high FPS and shows no performance problems.
The problem occurs under all of the following tested conditions:
DPI tested at 8200, 3200, 1600, 800, 400, and as low as 200
Polling rate tested at 1000 Hz, 500 Hz, 250 Hz and 125 Hz
Extremely slow table movement (one to two centimeters)
No external devices connected
Fresh installation of Minecraft Preview
System fully up to date
Other games tested, including Minecraft Java Edition, work perfectly and show smooth relative input
Windows detects the Logitech G700s correctly as a standard mouse
System performance and in-game framerate remain stable at all times
Because this issue began only after updating Bedrock, and because no other software on the system is affected, this strongly suggests that Bedrock is no longer processing relative mouse movement correctly and is instead handling mouse input in a way that produces quantized jumps.
Importantly, this is not caused by low FPS, performance issues, or stuttering. The game runs smoothly, but the mouse input does not.
Depending on how Bedrock selects its input path internally, this issue may potentially affect additional players and is not limited to a single configuration. I kindly ask the development team to review this behavior thoroughly.
Expected result:
Minecraft Bedrock should process relative mouse movement smoothly and continuously, allowing the camera to rotate without stutter or jumping.
Camera input should behave the same way it did before the recent updates and the same way it behaves in Minecraft Java Edition.
Actual result:
Any mouse movement causes large camera jumps of approximately 50 to 150 pixels.
This occurs even at very low DPI values (200) and low polling rates (125 Hz), and even during extremely slow physical mouse movement.
The issue appears independently of framerate; FPS remain stable and high.
The game becomes unplayable on the affected system.
The issue does not occur in any other game and did not exist prior to recent Bedrock updates.
Linked issues
duplicates 1
Comments 2
Thank you for your report!
We're tracking this issue at MCPE-230090, so this ticket is being resolved and linked as a duplicate.
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