mojira.dev

Michael F

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Assigned

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Reported

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MC-60974 Super size chat messages disconnect clients Duplicate MC-57010 Barrier Block has missing texture Duplicate MC-53407 World Border - Players can currently ender perl out Duplicate MC-40536 Resource Pack Link does not work Duplicate MC-17848 Save timestamp not saving correctly Duplicate MC-13716 Horses do not get saved when leaving chunks / Horses despawn Works As Intended MC-7820 Using /give with large data value on wool crashes game Duplicate MC-2365 Killed and Kicked at same time crashes client Invalid MC-1086 [FIXED] Command block/Repeater interacting weirdly Fixed

Comments

I truly cannot believe they haven’t fixed this. Are they aware of how many people stopped playing there game because of this? The only fix for me is capping your fps 60 frames lower ( I use 180hz so i cap my game at 120) then I apply DLSS lossless scaling to 180 frames using the Lossless Scaling app. The con is 1ms delay lag

I THINK THEY FIXED IT IN NEWEST SNAPSHOT

yes! AND the refresh rate feels awful!

Ive been having the same issue with my acer aspire vx15 with a 1050ti.

You are using a resource pack (or one from the multiplayer server) which is possibly broken. Do you get the same results without a resource pack?

Do you have a resource pack loaded that was an old one and possibly broken? When in the world and it is not loading as you described; hold down F3 & C for 5 seconds and post the resulting crash report here as it might help find the issue.

MCPE has its own project here on the bug tracker (https://bugs.mojang.com/browse/MCPE). Maybe a mod could move this report there (or you might need to report it there instead)

Ahh good good, seems my searching to find a duplicate was not enough πŸ™‚!

This, MC-57041 and MC-57042 are all duplicates of each other really. Doesn't matter really as mog has fixed it πŸ™‚

Confirmed still a problem in 1.4.4. Attached is the crash debug. Still missing the / from file:// .

Yea looking at my now bug report (now a dupe) MC-40536 I can see in my log its the same issue, a missing / .

Whoops! Sorry for the duplicate; didn't see this already open case!

πŸ˜ƒ lording it over the server on your steed πŸ˜›!

Fair point; if that was the behaviour in the mod then this is fair; but is the spawning behaviour adapted so they spawn more regularly? Or horses would become almost impossible to obtain.

Just to quote the wiki page on spawning "Unlike monsters, animals do not spontaneously despawn, except for wild ocelots and wolves (which can despawn only when they are hostile)." (EDIT: link is here http://www.minecraftwiki.net/wiki/Spawn#Animal_spawning)

No they do not, not as (mind blank cannot remember the version!) when the yadded real mob farming passive mobs do not despawn.

No these horses were not tamed. Why would untamed horses despawn though? Untamed wolfs and other passive mobs do not do this.

Appologies, I did not try this in SMP but as above it should work; if I get a chance I could test this on my SMP server

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