mojira.dev
MCPE-230674

Poor frame pacing and micro-stuttering at high FPS/Hz after recent game update, despite high framerate.

Reproduction Steps:

  1. Update Minecraft Bedrock Edition to the latest version (approximately 1.5 GB update).

  2. Launch the game on a high-refresh-rate monitor (180Hz).

  3. Set the in-game frame rate limit to "Unlimited".

  4. Set the NVIDIA driver global frame rate limit to match the monitor's refresh rate (180 FPS).

  5. Move the character in the world and observe the perceived smoothness.

Expected Result:
The game should feel perfectly smooth and fluid, matching the high and stable FPS shown by the counter (180 FPS). The visual smoothness should be consistent with other applications or test sites like Blur Busters.

Actual Result:
The game feels choppy and stutters, with a noticeable "frame skipping" or "judder" effect, as if the framerate is much lower (like 60 Hz). This occurs despite the FPS counter (from NVIDIA ShadowPlay) showing a stable 175-180 FPS with no significant drops. The problem is less noticeable or absent at lower refresh rates (60Hz) but becomes severe at high refresh rates (165Hz, 180Hz).

Additional Information:

  • System: [12th Gen Intel(R) Core(TM) i5-12400F (2.50 GHz)], [NVIDIA GeForse RTX 4060], Monitor: [ARDOR gaming link 23.8", 1920x1080 180Hz].

  • OS: Windows 11 Pro for Workstations, Version 24H2.

  • Drivers: NVIDIA Driver Version [GeForse Game Ready 581.57].

  • Troubleshooting Done: The issue persists after trying: adjusting NVIDIA Control Panel settings (G-Sync, Low Latency Mode, V-Sync, Power Management); using different frame rate limiters; changing/disabling anti-aliasing; resetting NVIDIA Shader Cache. The problem started immediately after a major game update that changed the game's installation path.

  • This is not a hardware performance issue. It appears to be a frame pacing / rendering latency issue introduced with the update.Note on evidence: The issue is related to perceived smoothness (frame pacing / judder) and cannot be captured effectively with a standard screenshot or screen recording, as the captured frames will appear perfect. The problem is visible only to the human eye on the original display. This is a well-known limitation when reporting frame pacing issues!!

Linked issues

Comments 1

Thank you for your report!
We're tracking this issue in MCPE-230090, so this ticket is being resolved and linked as a duplicate.

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Eldar

(Unassigned)

Unconfirmed

Windows

Windows 11 Pro for Workstations, Version 24H2

1.21.120

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