Duplicate of MCPE-190883.
Also, you just copied the title of MCPE-240573, suggesting that you are aware that this issue has already been reported. Instead of creating intentional duplicates, post a comment on the main issue (MCPE-190883), answering the questions from MCQA.
What skin pack is that skin from?
You should explain what this “fix” does instead of expecting users to blindly change things on their computer.
Back in May of 2023 Microsoft added a new change to Windows 11 that mitigated game stutters when using a high polling rate mouse (Ex. 8k hz Polling)
This change made it so all background listeners would be throttled and coalesced to a default value of 125hz
This is a good change as it means background apps that are listening to raw mouse input would not be nearly as resource intensive as before
the amount of throttle can be adjusted or removed completley(NOT RECOMMENDED)
By changing the duration registry key the throttle can be lowered down to 50hz, you can try this out and see if you feel an improvement on desktop
Setting this to 50hz will not effect games, there could be a rare case of a user with an extremely slow cpu and 8k hz mouse where this could be potentially useful
GitHub - zoicware/RepairBadTweaks: Fix Commonly Used Windows Tweaks · GitHub
This is an issue with your controller. Different games use different stick deadzone settings, and Minecraft’s stick deadzone is more sensitive than others. As a result, stick drift that may not be noticeable in other games can become apparent in Minecraft.
This has been fixed for a while now.
This is not a “slight delay”.
I have compared the camera movement in the UWP version and GDK version, and I am unable to reproduce this issue myself, so this is likely specific to certain mice and/or mouse software, similar to MCPE-230921. It would be a good idea for everyone affected to list the mouse they use and mention whether they have any mouse software installed. If you have mouse software installed, mention any settings that have been modified within that software.
The bug still happens. As キ noted, if you open a GUI, move the cursor, close the GUI, then scroll, the camera snaps. This is why your camera snaps when you first open your world.
I am using a Logitech M650 mouse.
That’s not a fix… The Bedrock Launcher doesn’t have the latest version because of the switch to GDK. You’re just using an older, non-GDK version of the game. That’s why the issue is “fixed.”
MJBZ, your issue is unrelated to this and is tracked separated at MCPE-241108 .
Deleting the options.txt or changing gamma settings won’t fix the issue where the game crashes on launch.