This is an issue with your controller. Different games use different stick deadzone settings, and Minecraft’s stick deadzone is more sensitive than others. As a result, stick drift that may not be noticeable in other games can become apparent in Minecraft.
This is not a “slight delay”.
I have compared the camera movement in the UWP version and GDK version, and I am unable to reproduce this issue myself, so this is likely specific to certain mice and/or mouse software, similar to MCPE-230921. It would be a good idea for everyone affected to list the mouse they use and mention whether they have any mouse software installed. If you have mouse software installed, mention any settings that have been modified within that software.
That’s not a fix… The Bedrock Launcher doesn’t have the latest version because of the switch to GDK. You’re just using an older, non-GDK version of the game. That’s why the issue is “fixed.”
just switched it on and you can see hopefully in the video, not even touched a controller and it spins
I haven't more joycons to change to?
Could I use a plug in controller maybe to see if this doesn't spin?
I have no idea about this kinda stuff.
@[Mod] Galaxy_2Alex here
@[Mod] Galaxy_2Alex I just did 🙂
@Mateus Pereira Milbradt oops! yeah, I just fixed it
yes but she is saying that she is still running on 1.16.1.
Yeah, um.. there’s a music pack and it’s free so if you download that you’ll hear music
Yeah I think I have the same problem as you but this comment was create in 2018 and it’s 2020 now and it says resolved BUT 2018, and 2020.. if you don’t get it.. I’m searching if it’s already a problem, it says resolved but I’m still having a problem respawning. Idk if this is the problem I have BUT I still have this problem so.. I’m going to have to write my issue (idk why I’m commenting on this honestly....)
I am having the same issue with digital download and have redownloaded the software, restarted, checked for corrupt files and waited for days to try again. Nintendo Switch support offered no help but to do an online search
@Mega_Spud My report is not a duplicate. The bug I am reporting is that items (and the hand) stop swaying when turning off view bobbing. Turning off view bobbing should only stop the bobbing effect, not the swaying effect.
I am on default brightness and the text still has poor visibility.
My daughters is fixed after the new update. iPhone 6 plus
Thank you
You should explain what this “fix” does instead of expecting users to blindly change things on their computer.
Raw Mouse Throttle
Back in May of 2023 Microsoft added a new change to Windows 11 that mitigated game stutters when using a high polling rate mouse (Ex. 8k hz Polling)
This change made it so all background listeners would be throttled and coalesced to a default value of 125hz
This is a good change as it means background apps that are listening to raw mouse input would not be nearly as resource intensive as before
Additional Note
the amount of throttle can be adjusted or removed completley(NOT RECOMMENDED)
By changing the duration registry key the throttle can be lowered down to 50hz, you can try this out and see if you feel an improvement on desktop
Note
Setting this to 50hz will not effect games, there could be a rare case of a user with an extremely slow cpu and 8k hz mouse where this could be potentially useful
GitHub - zoicware/RepairBadTweaks: Fix Commonly Used Windows Tweaks · GitHub