I made a "clock" using a sticky piston and a block of redstone. The block of redstone powers the sticky piston via redstone wire. The sticky piston pushes the block of redstone away from the adjacent wire to break the circuit. This makes the sticky piston retract, pulling the block of redstone back and powering the circuit again. This will repeat indefinitely. I added a repeater on the shortest delay possible to see how it would affect the clock.
What I expected to happen was...
The delay provided by the repeater would make the piston extend and retract slower (more time between extension and retraction).
What actually happened was...
The piston pushed the block of redstone and retracted without pulling it back.
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I think the java version is version 7 update 15. I don't know a lot about Java though, so I might be wrong. The texture pack if faithful 32x32.

This also sometimes happens when the clock is going on a no-tick delay and you break the circuit by destroying a section of wire.

Try rigging this clock to a dispenser filled with fire charges, with no delay. FOOOOM! 😃

Holy cow, this thing beats a standard 4-tick clock for firing rate of fire charges! If you haven't built it yet, you should- it's really fun to watch. Putting TNT in the dispenser is especially explosive 🙂

This "bug" is useful. It allows you to make compact t flip-flops.

Here's a vid of this problem :
http://www.youtube.com/watch?v=67K6oXHyf_Q

Confirmed for 1.7.5, 1.7.9 and 14w17a