This issue is already being tracked in MC-107185, so I have resolved this report as a duplicate.
Can confirm.
This was due to a repeating command block which applied 1 second of darkness to the player, hiding all end flashes only while the game was not frozen (due to MC-269270).
Crash was likely due to MC-312064 and the lack of end flashes was due to the advance_time gamerule being false- I didn’t actually know this affected end flashes.
Can confirm. It is a little surprising that zombies and skeletons wearing leather armor are able to convert at all, but it is consistent with eg. zombies wearing turtle shells being able to convert to drowned in the same amount of time, and changing this behavior would mean that mobs which spawn with the appropriate equipment and cannot pick up loot would not be convertible (although in terms of gameplay impact that would be neither here nor there).
I’ve never once had that thought, and I have no confidence that a Mojang consensus in favor of your point already exists, nor that it would exist if the question were put to them.
Can you upload a video recording of the issue on Windows with the debug overlay (F3) enabled and showing the game version and system specs? I’m a bit surprised to hear that it happens on other OSs and want to make sure this really is the same issue.
IMO this report should encompass all situations where the targeted block or entity is not the one behind the crosshair, excluding nausea, view bobbing, and situations where the block or entity behind the crosshair would not be reachable from the position being interpolated to. This includes change of pose (standing/sneaking/crawling/swimming/flying), as well as scale modification.
There is not enough information in this report for anyone to reasonably determine that there is a problem with Minecraft or, if so, what it is and how to reproduce it. This report will be resolved as Incomplete. If you can identify with high confidence the conditions under which this issue occurs, please make a new report formatted in accordance with the Bug Tracker Guidelines, and include as many details as you can so that others can attempt to reproduce the issue. (For crashes, in particular, please share the relevant crash log.)
If you stand northwest of the brewing stand then the positions line up just fine. Asking for the accurate viewing position to be changed to the west is a feature request- I’m not aware of any official post suggesting that a brewing stand (or any other non-rotatable block) is intended to be looked at from a particular angle. I can’t in good conscience let this one through to Mojang.
Thanks for pointing that out, I didn’t actually see that comment as there is a very lengthy (bot-generated) internal comment in before it. I would be interested to hear if the behavior I’ve described it here is still considered intended- the Loyalty trident flying around the player’s head seems like it may well not be, but I’m not sure how they would fix that issue in particular (unless they wanted to make Loyalty tridents load chunks like ender pearls do). I’d also be interested in their opinion on the scope of this issue, i.e. whether this report should only track projectiles or also items and other affected entities; and I’d be interested to hear what the rationale is for having mobs work differently than these.
This issue is already being tracked in MC-309048, so I have resolved this report as a duplicate. Please be sure to search for existing reports before making a new one.
This behavior is already tracked in MC-304028, so I have resolved this report as a duplicate.
I can’t reproduce the issue of projectiles getting stuck, stationary, in the air, in modern Minecraft. If this is still an issue, can anyone provide reproduction steps?
This report will automatically reopen when a user replies.
Can confirm using
/summon minecraft:armadillo ~ ~ ~ {NoAI:1b},/summon minecraft:armadillo ~ ~ ~ {NoAI:1b,Age:-2400}and hitting them while at a low tick rate.