clamlol
Assigned
No issues.
Reported
MC-301339
Miniature mobs inside spawners always render fully lit
Fixed
MC-301250
Upon exiting the gamemode switcher (F3+F4) while viewing the credits, the player still does not resume viewing the credits and instead remains in the end in a phantom state until they relog
Fixed
MC-300704
Repeatedly entering a nether portal can cause sounds to sometimes fail to play until you relog
Plausible
MC-300222
Upon exiting the gamemode switcher (F3+F4) or debug options menu (F3+F5) while viewing the credits, the player does not resume viewing the credits and instead remains in the end in a phantom state until they relog
Fixed
MC-299970
Only one movement input is retained when loading into a world or changing dimensions (macOS exclusive)
Community Consensus
MC-299755
Upon crossing a chunk border, the server heightmap, local difficulty and blending method are not displayed on the debug screen (F3) for 1 frame, causing apparent flickering
Won't Fix
MC-299430
Damaging area effect clouds inflict knockback away from their centers
Community Consensus
MC-298583
When a ridden happy ghast completes its death animation, the "happy ghast stops" sound is played
Community Consensus
MC-298547
The enchanting table UI buttons are not keyboard-navigable
Community Consensus
MC-298546
The loom UI buttons are not keyboard navigable, preventing the player from refilling the inputs by pressing the spacebar
Community Consensus
MC-298537
"/dialog clear" succeeds even when none of the targets are in a dialog
Works As Intended
MC-298414
The animation of the diamond icon on Realms-related menu buttons does not loop correctly
Invalid
MC-297901
Upon entering a dialog while viewing the credits, the background does not reflect the current state of the world
Confirmed
MC-297898
Entering a dialog temporarily closes the chat and clears anything the player was currently typing
Fixed
MC-297825
Entering a dialog does not preserve the full state of an already-open block UI (anvil, operator utility blocks)
Confirmed
MC-297822
Exiting a dialog by clicking a button causes any items currently being held in the cursor slot to be thrown into the world
Confirmed
MC-295952
Village animals can spawn inside of hay bales, leading them to suffocate and die
Won't Fix
MC-295944
Reloading a professionless zombie villager causes it to gain random profession clothing
Fixed
MC-295681
Leaf litter can generate inside of woodland mansions
Fixed
MC-295680
Lightning renders incorrectly from certain angles
Confirmed
Comments
This is MC-105220.
This isn’t exclusive to bundles,
/setblock ~ ~ ~ chest{Items:[{id:"minecraft:netherite_sword",count:99,components:{max_stack_size:99}}]}
also works. I will confirm and retitle the issue.Issues occurring with an installation that has been modified in any way are considered invalid. If you can reproduce the issue in a new vanilla world with no datapacks (and with the
doTileDrops
gamerule left enabled), please submit a new report with reproduction steps.Can confirm, retitled the issue since this is not known to affect versions before 25w31a.
Analysis from haykam on the Mojira Discord
This is intended per MC-146373.
Assuming you are on Mac, this issue is already being tracked in MC-59810.
Can confirm. Relatedly,
/give @s bread[food={nutrition:5,saturation:6f}]
gives bread with no component data, but/give @s minecraft:blue_egg[minecraft:chicken/variant="minecraft:cold"]
gives a blue egg with the component in its NBT.Press Fn+F3 instead.
To make it so that you don’t need to hold Fn to access F1, F3, etc, follow these steps:
Install Fluor
Launch Minecraft
In the menu bar, click the Fluor icon, then choose “Running applications..”
Search for “java”
Change the selection from “=” to “fn”
Note however that if you do this, you must hold Fn to access system functionality (changing brightness, Mission Control, etc.) with your F-keys while playing Minecraft.
Can confirm, happens with shulkers too; retitled the issue.
Hm, if the issue manifests differently on each system and for each snapshot then it may be easier to track it in one report as long as any case remains extant. We will see how Mojang decides to handle things.
Not surprised the issue is system-dependent. Although your issue is different, does it occur in 25w33a? If not it may make more sense to track it here instead of in MC-300267.
It’s seems unlikely that this is an issue with macOS itself, but rather Minecraft does not fetch inputs from the OS in a fully cross-platform way.
Only F3+F5 was fixed in 25w34a. For the continuation of the issue with F3+F4, see MC-301250.
In that case I will set this issue to Plausible. Most likely Mojang will call it either Won’t Fix or Low priority.
I was unable to reproduce this with the following setup:
Create a new void superflat world
/fill -2 -59 -2 2 -59 2 lime_stained_glass
/teleport @s 0 -58 0
/gamerule commandBlockOutput false
Build the following on the glass, where the repeaters are all set to 4 (redstone) ticks and the command block has
[media]execute positioned 0 -61 0 as @e[type=sheep] run damage @s 0 minecraft:mob_attack by @e[type=minecraft:armor_stand,limit=1,sort=random]
/fill -31 -61 -31 31 -61 31 stone_brick_wall
/fill -30 -61 -30 30 -61 30 air
/fill -30 -62 -30 30 -62 30 minecraft:dispenser[facing=up]{Items:[{id:"sheep_spawn_egg",components:{"minecraft:entity_data":{id:"minecraft:sheep",NoAI:1b}}}]}
/fill -30 -63 -30 30 -63 30 minecraft:redstone_block
/summon minecraft:armor_stand -31 -59 0
/summon minecraft:armor_stand 31 -59 0
/summon minecraft:armor_stand 0 -59 -31
[media]/summon minecraft:armor_stand 0 -59 31
Your setup will now look like this:
Press the button
Observe memory usage in F3 menu or system software
Enabling AI on the sheep and increasing the number of sheep affected did not help.
Please provide reproduction steps that demonstrate a meaningful memory impact caused by this issue. This report will be automatically reopened when you reply.
Any actions the player takes while in this glitched state will be considered valid as long as they are within your block interaction range, although the player will not see them until they return to the end, and they cannot resummon the dragon by placing end crystals while in this state.
The variability of the momentum of items dropped from blocks is a gameplay feature, so any request to change it is invalid on Mojira.
This issue is already being tracked in MC-577.