mojira.dev

clamlol

Assigned

No issues.

Reported

MC-301339 Miniature mobs inside spawners always render fully lit Fixed MC-301250 Upon exiting the gamemode switcher (F3+F4) while viewing the credits, the player still does not resume viewing the credits and instead remains in the end in a phantom state until they relog Fixed MC-300704 Repeatedly entering a nether portal can cause sounds to sometimes fail to play until you relog Plausible MC-300222 Upon exiting the gamemode switcher (F3+F4) or debug options menu (F3+F5) while viewing the credits, the player does not resume viewing the credits and instead remains in the end in a phantom state until they relog Fixed MC-299970 Only one movement input is retained when loading into a world or changing dimensions (macOS exclusive) Community Consensus MC-299755 Upon crossing a chunk border, the server heightmap, local difficulty and blending method are not displayed on the debug screen (F3) for 1 frame, causing apparent flickering Won't Fix MC-299430 Damaging area effect clouds inflict knockback away from their centers Community Consensus MC-298583 When a ridden happy ghast completes its death animation, the "happy ghast stops" sound is played Community Consensus MC-298547 The enchanting table UI buttons are not keyboard-navigable Community Consensus MC-298546 The loom UI buttons are not keyboard navigable, preventing the player from refilling the inputs by pressing the spacebar Community Consensus MC-298537 "/dialog clear" succeeds even when none of the targets are in a dialog Works As Intended MC-298414 The animation of the diamond icon on Realms-related menu buttons does not loop correctly Invalid MC-297901 Upon entering a dialog while viewing the credits, the background does not reflect the current state of the world Confirmed MC-297898 Entering a dialog temporarily closes the chat and clears anything the player was currently typing Fixed MC-297825 Entering a dialog does not preserve the full state of an already-open block UI (anvil, operator utility blocks) Confirmed MC-297822 Exiting a dialog by clicking a button causes any items currently being held in the cursor slot to be thrown into the world Confirmed MC-295952 Village animals can spawn inside of hay bales, leading them to suffocate and die Won't Fix MC-295944 Reloading a professionless zombie villager causes it to gain random profession clothing Fixed MC-295681 Leaf litter can generate inside of woodland mansions Fixed MC-295680 Lightning renders incorrectly from certain angles Confirmed

Comments

This isn’t exclusive to bundles, /setblock ~ ~ ~ chest{Items:[{id:"minecraft:netherite_sword",count:99,components:{max_stack_size:99}}]} also works. I will confirm and retitle the issue.

Issues occurring with an installation that has been modified in any way are considered invalid. If you can reproduce the issue in a new vanilla world with no datapacks (and with the doTileDrops gamerule left enabled), please submit a new report with reproduction steps.

Can confirm, retitled the issue since this is not known to affect versions before 25w31a.

Assuming you are on Mac, this issue is already being tracked in MC-59810.

Can confirm. Relatedly, /give @s bread[food={nutrition:5,saturation:6f}] gives bread with no component data, but /give @s minecraft:blue_egg[minecraft:chicken/variant="minecraft:cold"] gives a blue egg with the component in its NBT.

Press Fn+F3 instead.

To make it so that you don’t need to hold Fn to access F1, F3, etc, follow these steps:

  1. Install Fluor

  2. Launch Minecraft

  3. In the menu bar, click the Fluor icon, then choose “Running applications..”

  4. Search for “java”

  5. Change the selection from “=” to “fn”

Note however that if you do this, you must hold Fn to access system functionality (changing brightness, Mission Control, etc.) with your F-keys while playing Minecraft.

Can confirm, happens with shulkers too; retitled the issue.

Hm, if the issue manifests differently on each system and for each snapshot then it may be easier to track it in one report as long as any case remains extant. We will see how Mojang decides to handle things.

Not surprised the issue is system-dependent. Although your issue is different, does it occur in 25w33a? If not it may make more sense to track it here instead of in MC-300267.

It’s seems unlikely that this is an issue with macOS itself, but rather Minecraft does not fetch inputs from the OS in a fully cross-platform way.

Only F3+F5 was fixed in 25w34a. For the continuation of the issue with F3+F4, see MC-301250.

In that case I will set this issue to Plausible. Most likely Mojang will call it either Won’t Fix or Low priority.

I was unable to reproduce this with the following setup:

  1. Create a new void superflat world

  2. /fill -2 -59 -2 2 -59 2 lime_stained_glass

  3. /teleport @s 0 -58 0

  4. /gamerule commandBlockOutput false

  5. Build the following on the glass, where the repeaters are all set to 4 (redstone) ticks and the command block has execute positioned 0 -61 0 as @e[type=sheep] run damage @s 0 minecraft:mob_attack by @e[type=minecraft:armor_stand,limit=1,sort=random]

    [media]
  6. /fill -31 -61 -31 31 -61 31 stone_brick_wall

  7. /fill -30 -61 -30 30 -61 30 air

  8. /fill -30 -62 -30 30 -62 30 minecraft:dispenser[facing=up]{Items:[{id:"sheep_spawn_egg",components:{"minecraft:entity_data":{id:"minecraft:sheep",NoAI:1b}}}]}

  9. /fill -30 -63 -30 30 -63 30 minecraft:redstone_block

  10. /summon minecraft:armor_stand -31 -59 0

  11. /summon minecraft:armor_stand 31 -59 0

  12. /summon minecraft:armor_stand 0 -59 -31

  13. /summon minecraft:armor_stand 0 -59 31
    Your setup will now look like this:

    [media]
  14. Press the button

  15. Observe memory usage in F3 menu or system software

Enabling AI on the sheep and increasing the number of sheep affected did not help.

Please provide reproduction steps that demonstrate a meaningful memory impact caused by this issue. This report will be automatically reopened when you reply.

[media]

Any actions the player takes while in this glitched state will be considered valid as long as they are within your block interaction range, although the player will not see them until they return to the end, and they cannot resummon the dragon by placing end crystals while in this state.

The variability of the momentum of items dropped from blocks is a gameplay feature, so any request to change it is invalid on Mojira.

This issue is already being tracked in MC-577.