Currently, when riding armour stands, entities use the same behaviour of when they ride animals. By this, I mean the leg rotation is bound to a small movement to the left and right from the rotation of the entity.
Here's a GIF that demonstrates the leg movement issue, https://gyazo.com/6085f09b03d062de36433d6f1ed5c7e9.
Ideal behaviour would be for the player to rotate freely, without taking the direction of the armour stand into account.
This is due to Armour Stands inheriting the "EntityLivingBase" class, which is what is checked against before applying the effect. A simple fix is to exclude EntityArmorStand from this check.
Comments 3
Is this still a issue in the latest version of the game(currently 1.13.1)?
If so, please add it to the affected versions, thanks!
I'll confirm that this issue persists on Java version 1.12.2. Image
Is this still an issue in the most recent versions (currently that is 1.12.2, or the latest 1.13 development snapshot 18w20c) of Minecraft? If so, please update the affected versions and help us keeping this ticket updated from time to time. If you are the owner/reporter of this ticket, you can modify the affected version(s) yourself.