mojira.dev

me4502

Assigned

No issues.

Reported

MC-135565 Footprint particle no longer exists in 1.13 Invalid MC-118885 Entities riding armour stands act like they're riding animals. Awaiting Response MC-114169 When riding an armour stands, players heads rotate at twice the rate of their body Duplicate MC-3049 Items can not be thrown into cauldrons. Duplicate

Comments

I can confirm this was fixed in 1.12 using the above code. I had a quick chat to Grum and he confirmed that it was merged in for 1.12, and I've re-ran the tests I ran when I made the patch with vanilla 1.12 and it is working as it should.

After extensive testing, I can say that the highlighted line in the following image fixes the problem without any loss of functionality: http://i.imgur.com/H06P4AI.png

This is using MCP names, but should be super easy to transfer to MC names.

So I've been looking into this issue, and it appears to be caused by the rotation offset applied in doRender, in RenderLivingBase. If an entity is riding an entity that extends EntityLivingBase, the 'f' value is modified, which is the rotation point for the body.

This is applied as a global rotation, which breaks head rotations. f2 could be modified, however that's linked to body rotation eventually as well. It appears it'll need to pass extra info through to solve this.

(Everything using MCP names for 1.11.2)

Confirmed for 1.6.2

Any updates on this? I am hoping they fix this before 1.6.. I sent a tweet to Dinnerbone and Grum_ this morning but I don't think they saw it.

Any updates on this issue? It greatly effects my plugin CraftBook.

I've voted on the issue, hopefully it gets resolved.

If this is incomplete, am I able to have my complete duplicated one re-opened?

When I previously used the search bar, I got a read timed out page, so I was unable to find it.

This has been tested with both vanilla and bukkit. I consider this a bug as it used to work, but has suddenly, stopped working. Also the block is hollow, yet items can't be dropped inside it. And for a bukkit plugin to code this, it'd have to modify the AxisAlignedBB of the block, which is just messy. Plus the client wouldn't predict it correctly etc.