The bug
Based on this comment parrots are supposed to dismount as soon as the player takes damage. However, currently parrots dismounts even if the damage was blocked or prevented, for example when the player is standing in fire with fire resistance.
How to reproduce
Summon a parrot and tame it
Have the parrot sit on your shoulder
Give yourself fire resistance
/effect give @s fire_resistance 120 0 true
Place fire
Switch to Survival or Adventure mode and walk into the fire
Code analysis
Based on 1.12 decompiled using MCP 9.40 PRE 1
Currently the method net.minecraft.entity.player.EntityPlayer.attackEntityFrom(DamageSource, float)
dismounts the parrot without testing if the parent methods successfully attacked the player. However, an attack blocked with a shield still counts as successful, therefore the method net.minecraft.entity.EntityLivingBase.damageEntity(DamageSource, float)
could probably be used for dismounting the parrot.
Confirmed for 1.13.1-pre1