As in the title.
You cannot bind the caps key in the control settings.
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Still occurs in 1.13pre-2, but I have figured something. I configured my controls in 1.12, and bound Capital as the Sneak button. Then I updated to 1.13pre-2 and in my control page, the sneak button is now called "Caps Lock"
Except it still doesn't work in game. So my guess is that the game still thinks the caps key is the one to sneak, but Caps Lock doesn't really exists as a keyboard key. By the way, if I try to change the key while playing in 1.13, the game won't be able to recognize my capital key as caps lock. So there isn't any known way to bind the Caps key as a control key... Hope all this made sense, I'm french so my english might be br0ken.
@@unknown I'm assuming you meant to link to https://www.youtube.com/watch?v=HaXC7Al_dWc instead of attaching it? I'll add a web link to that video.
@@unknown: 1.13 is already marked as affected. Please check the affected versions before confirming an issue.
This is incredibly frustrating as while not entirely intended, Caps Lock is the only way to continually hit a button while AFK and not stop when the window isn't selected. It can also be force-bound by the options file but pressing the button yields nothing.
Can you please check 1.14.3-pre2? They switched to LWJGL 3.2.2 in that version (it was 3.2.1 in 1.14.3-pre1).
Great, thanks.
The relevant GLFW fix is in #1373, which was fixed in GLFW 3.3 (which LWJGL 3 updated to). There's also issue #1368 which says that it's possible to get a check for when Caps Lock is enabled/disabled, but it's harder to handle it as an actual key. To my understanding, you mac people are used to having Caps Lock act as a key that's held down when it's on (so you keep shifting), which is the behavior they just reimplemented. (I should note that at least the last time I checked, other platforms use it as a real key so you don't get this hold effect. But if it's back to the state you're expecting, that's probably the fix you wanted in the first place.)
To my understanding, the underlying complaint here was that you could no longer bind a key that toggled sneak (which caps lock happened to do on macOS prior to LWJGL 3, though not on other platforms IIRC). If I'm not remembering wrong, I'm pretty sure they added an option to specify sneak and sprint as toggleable keys in 19w41a. So while you still presumably can't use caps lock, you can emulate the effect you were originally looking for with another key.
@Pokechu22 It's still in the wrong place on the keyboard for what I'm used to (and presumably other people).
@Pokechu22 While it's true that toggle was added for shift, that's not the only use for the caps key. You're still unable to say "toggle" the right-click (or any other) action.
Note that we can't easily set older affected versions, only the most recent ones (it's possible to manually do it via the API, but if it's something that would be clearly covered by another span, there isn't much of a point; it's only worth it if there's specific versions in between doesn't happen in, which is unlikely here)
Bug does not occur on windows or linux systems, I believe.
Mac is the only platform affected by this problem.
[media]Try changing your keyboard settings. Above is a photo of keyboard settings. I am a windows user because apple blows.
Change it to that or from that? Mine (and the default) is set to this:
[media]Changing it to how that screen shot is does two things:
Disables caps lock entirely
Does not fix the issue
I no longer use Mac as my main gaming machine, so I would like Avakining to be the reporter of this bug.
It's worth noting (I think because of this change) that any installation of Minecraft Forge since 1.14.3-27.0.0 has fixed this bug.
Could it be possible for something similar to be incorporated into vanilla?
Doesn't happen on PC, so this is probably a LWJGL issue (which would still be valid). Going to take a look.
EDIT: Can't find an existing LWJGL report. Did binding caps work correctly in Minecraft 1.12.2?