mojira.dev

Ben Kraft

Assigned

No issues.

Reported

MC-228026 Invisible Armor Stands Obscure Block Entities in Spectator Mode Duplicate MC-227906 Debug World Improperly Displayed Waterlogged Blocks Invalid MC-197844 Players with "collisionRule never" can stop Minecarts Duplicate MC-128814 Target Selectors in Command Suggestions Mismatch Duplicate MC-121904 Gamerules not Working Duplicate MC-113010 Sequential button placement occasionally results in short pulses Duplicate MC-112044 Breaking Shulker Boxes while /gamerule doTileDrops is false does not make its item drop Duplicate MC-111763 Redstone Wire on Redstone Blocks Graphical Issue Duplicate MC-107874 Illagers won't jump or go up stairs or slabs Cannot Reproduce MC-107872 Random cobblestone walls spawn next to Mansions Fixed MC-107870 Passive mobs spawn on top of Mansions Duplicate MC-107869 Llamas often spawn in blocks during world generation in mountainous regions and die Awaiting Response

Comments

Can confirm in 1.19.

[media]

I understand that, but even when simply viewing the world for simply textural purposes, the visuals themselves are incorrect. I'm not sure how this has to do with interaction since none is required to see these issues.

@Pokechu22 While it's true that toggle was added for shift, that's not the only use for the caps key. You're still unable to say "toggle" the right-click (or any other) action.

This is incredibly frustrating as while not entirely intended, Caps Lock is the only way to continually hit a button while AFK and not stop when the window isn't selected. It can also be force-bound by the options file but pressing the button yields nothing.

Yeah, this is a huge issue, it's gotta be fixed. Really grinding everything to a standstill. Everything from cloning to simply placing and breaking blocks takes a toll on the entire game, which it really shouldn't.

Don't worry. We won't judge. It happens.

Yeah sorry I had forgotten to add a description to the issue. The problem I encountered was that the 'Johnny' named killer Illagers would not pathfind their way up a block, slab or stair in order to get to a mob. They would see the mob, but wouldn't be able to get to it because it couldn't path-find to it.