I understand that, but even when simply viewing the world for simply textural purposes, the visuals themselves are incorrect. I'm not sure how this has to do with interaction since none is required to see these issues.
@Pokechu22 While it's true that toggle was added for shift, that's not the only use for the caps key. You're still unable to say "toggle" the right-click (or any other) action.
This is incredibly frustrating as while not entirely intended, Caps Lock is the only way to continually hit a button while AFK and not stop when the window isn't selected. It can also be force-bound by the options file but pressing the button yields nothing.
Yeah, this is a huge issue, it's gotta be fixed. Really grinding everything to a standstill. Everything from cloning to simply placing and breaking blocks takes a toll on the entire game, which it really shouldn't.
Don't worry. We won't judge. It happens.
Yeah sorry I had forgotten to add a description to the issue. The problem I encountered was that the 'Johnny' named killer Illagers would not pathfind their way up a block, slab or stair in order to get to a mob. They would see the mob, but wouldn't be able to get to it because it couldn't path-find to it.
Can confirm in 1.19.
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