mojira.dev

I do not believe this is a duplicate report as the other reports I have found only refer to fall damage when paired with high levels of levitation while this report refers to damage in general.

With levitation amplifiers above 127, players will be launched into the air whenever they are exposed to anything that would damage them even if they cannot be damaged due to resistance 5+ or modified armour.

This is extremely irritating for mapmakers and command block "developers" such as myself. The levitation effect is useful for creating many things such as survival flight, parachutes, and slow-motion yet this bug ruins that by launching players.

Levitation also does not prevent fall damage meaning that with reverse levitation (levitation above 127), players who hit the ground will be launched. This will continue until they die. 😞

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violine1101

Thank you for your report!
However, this issue is a Duplicate of MC-10755.

It has been linked to this report. If you have additional information, please add it to that report.
Please search before reporting, as it's likely that one exists already.

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migrated

This is not related to that. I have tested levitation effects and they do not have this problem until level 128 and up. I also believe that the effects of the effects above level 5 are usually intentional but it seems fairly obvious to me that being launched when under higher levels of levitation was not intended by the developers. I do not see any reason why they would purposely program this into the game.

violine1101

Effect amplifiers over 4 are not supported. We don't accept bug reports about behaviour caused by effects with an amplifier over 4, as buggy behaviour with them won't be fixed by Mojang.

migrated

(Unassigned)

Unconfirmed

Minecraft 1.12.2

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