The bug
Using data merge block
on a structure block to edit its mirror
or rotation
does not change the way the structure is then loaded unless the world is reloaded.
How to reproduce
Save a structure
Place a load structure block and write the name of the structure you have saved
Click load
Execute
/data merge block x y z {rotation:"COUNTERCLOCKWISE_90"}
with x, y and z being the coordinates of the structure block
The bounding box does not update
Click load again, the structure loads like it would have without changing
rotation
Linked issues
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