Update:
Also affects my new pc:
CPU:Â Intel(R) Core(TM) i5-4570 CPU @ 3.20 Ghz
RAM: 8 GB
GPU: GeForce GTX 1050 ti OC Edition
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Some fixed in 18w09a, but not all e.g dragon breath and rain particles.
I created a world and I went to the end to defeat enderdragon in survivalmode.
After than the dragon shot a fireball the game is stopped work well, because the area_effect_cloud partice is created many lag spikes.
After I summoned blazes and the fps decreased.
I tried it with every particles
Particle performances in 17w50a-18w11a:
In small render distance( 2 chunk), max. fps set 60, played 100 particles with a command(always active repeater command_block)
-angry_villager(100 particle) 33-35 fps
-barrier(100 particle) 33-35 fps
-bubble(100 paricles) 60 fps
-cloud(100 particles) 1-5 fps
-crit(100 particles) 49-52 fps
-damage_indicator(100 particles) 12-26 fps
-dragon_breath(100 particles) 55 fps
-effect(100 particles) 29 fps
enchant(100 particles) 60 fps
and more... Some not laggy and some very laggy
And very laggy some natural generated particles:
dragon_breath,cloud,blockcrack and smoke(blaze and fire)
So the performance with particles was way better in 1.12.2 than 1.13.2 and 1.14 snapshots.
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Comments 66
Agreed, VERY laggy compared to 1.12.
Just a large firework which is red and orange with trails, and fades to black/dark gray brings me from 600 fps to like 30
i5 6500
GTX 1060 3gb
-Xmx4G
Please use the preview feature (tiny blue card) to preview your changes instead of constantly editing this report, hence spamming the mail account of everyone who watches this ticket.
Pressing Alt + F3 enables the FPS and TPS chart in standard (vanilla) Minecraft. Optifine is not required to see that.
Also this bug is fixed.
Not sure if this is the same issue described here, but Blazes cause an extreme amount of lag in 1.14.4 when suffocating inside a wall (e.g. by a crusher trap) - 24 blazes cause very little lag by themselves, but once I start crushing them my framerate drops to 1-2fps. Other sources of damage (e.g. water) cause no issues.
Turns out it wasn't from them suffocating, but from being next to an extended East-facing piston (yes, it's THAT specific), and it happens with campfires too (and possibly any other rising particles) - see MC-158037.
Possible clone of MC-122324. Probably not, that is still fixed.