mojira.dev
MC-12430

Particles being overlayed by water.

When a particle would normally render over a body of water it appears to be rendered under the water. This can be reproduced by causing a particle to spawn by water. A good example of how this can be done is by breaking a block or placing a torch by water. This occurs on all render distance, fancy/fast graphics and all levels of smooth lighting.

The video I had made was bit too big to attack (13 mb) but I did upload to YouTube in case anyone wanted to see what I was talking about. http://www.youtube.com/watch?v=qAtk-n1IP_Q

Environment

Minecraft Version: 1.5

Operating System: Windows 7 (amd64) version 6.1

Java Version: 1.7.0_05, Oracle Corporation

Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation

LWJGL: 2.4.2

OpenGL: GeForce GTS 360M/PCI/SSE2 GL version 3.1 NVIDIA 188.29, NVIDIA Corporation

Texture Pack: Default

Linked issues

Comments 1

Duplicate of MC-9553. Please use the search function to check before posting in the future.

migrated

(Unassigned)

Unconfirmed

Minecraft 1.5, Minecraft 1.5.1

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