mojira.dev
MC-9553

Wrong rendering order of particles, hitboxes, clouds, transparent blocks, breaking animations and various other transparent textures

Mod Notice

Please do not attach any more images to this ticket.

For any new instances of this issue occurring (or similar), please perform a search on the bug tracker for reports, else create a new ticket for the specific issue being observed. To better address issues moving forward, individual problems will be tracked separately, instead of a "global" report such as this.

Affected cases

  1. Some particles render behind transparent blocks, hitboxes, breaking animations and transparent clouds, often making them barely visible. Particles known to have this issue: End rod, potion, fireowork, ink, rain and snow particles. In older versions, this was a general issue with all types of particles, some have been fixed since then.

  2. As of 13w41a, hitboxes render in front of transparent blocks - it simply looks weird when you can see the hitbox of blocks through the water surface (see

[media]
  1. ) or the rear (normally less visible) parts of the hitbox through a transparent block like ice or stained glass. As of 1.7, the behavior changed: Hitboxes now render behind transparent blocks!

  2. Transparent clouds 1 always render in front of transparent blocks and hitboxes (looks pretty weird, see

[media]
  1. ).

  2. The energy field around invisible charged creepers renders behind water and transparent clouds, but in front of hitboxes. Particles and other transparent blocks show no rendering order problems in this case. You can spawn invisible charged creepers with the following command:

    /summon creeper ~ ~1 ~ {powered:1b,ActiveEffects:[{Id:14,Duration:2000000}]}
  1. The firework explosion light flash causes water and transparent clouds to always be rendered behind it, making them disappear.

  2. The outer, transparent part of the beacon beam, the transparent text overlay of named map markers (close to a map's edge) as well as the outer transparent part of Phantom wings render behind water, transparent clouds and transparent blocks, making them disappear.

  3. Ice blocks render incorrectly in third person

Notes

1 "Transparent clouds" means: Clouds turn transparent when you move above y=128 (MC-997). Before Jeb reverted the fix of MC-997, clouds were always transparent at all heights, which can be seen here

[media]

)

Code analysis

See this comment.


Mod edit: Added comment by @unknown

Some updates from snapshot 18w22a (and possibly earlier)

Issues resolved in snapshot 18w22a:

  • Hitboxes now render underwater and through water.

  • Non-transparent particles render correctly in front of transparent blocks (ex breaking stone in front of water).

Issues new to 18w22a:

  • Hitboxes render completely behind transparent blocks (ice, colored glass) making them hard to see.

Issues still present in 18w22a:

  • Beacon beam outer aura renders behind transparent blocks at any height.

  • Transparent particles render in place of transparent blocks. (Ex: break stained glass in front of ocean, squid ink looking upward in water, etc.)

  • Charged creeper aura renders in place of transparency (water, ice, etc.)

  • Phantom wings render in place of transparency.

  • Ice still renders strangely at far distances.

  • Clouds still render in front of transparent blocks/water when placed above the cloud height.

  • Firework particles still render in behind transparent blocks.

I'm sure I forgot many of them, but these are the ones that are easily noticed to me.

Related issues

MC-10790 Particles behind clouds MC-19289 Water Particle issues MC-21528 a MC-126822 Phatom wing bug MC-20956 [Visual] Lakes outline in Beacon Beam MC-3477 Chickens glitching through half slabs MC-10353 Block breaking particles are drawn behind the selection box MC-10358 transparent digging particles MC-10392 Torch Flame Visuals MC-10448 Particles effects are faded by clouds MC-10457 Clouds render in front of other particles MC-10458 Block breaking animation incorrect MC-10537 ''block break bug'' MC-10549 Fire particles turn (almost) invisible on ice (they don't make the ice see-throught, though) MC-10608 Clouds overlap block breaking particals MC-10610 Particles faded MC-10684 Transparent Particles MC-10710 Torch Bug MC-10765 Particles becoming opaque MC-10809 Hearts from breeding animals appear "behind" water and ice MC-10852 Can See Digging Animation Through Potion Bubbles MC-11013 Particles appear to be above the clouds when breaking blocks or any particles MC-11026 Clouds Overlap Particles MC-11043 Breaking blocks in front of water makes particles look like they are in the water MC-11099 Block Selector Overlays Block Particles MC-11125 Particles of a block breaking are underwater while the block was out MC-11145 Can see the outline of blocks while breaking them in creative MC-11172 When destroying a block the particles render behind the clouds MC-11278 Whenever I break a block the particles seem to go inside the lock, making the block semi-invisible. It's kinda wierd. MC-11283 Log hit box doesn't immedietly disappear MC-11476 Particles appear behind block breaking cracks MC-11486 Particles render under water or portal MC-11535 particles fade MC-11591 Flame particle glitch MC-11655 Particle rendering order problem MC-11722 Wire-frame rendered above particles MC-11758 Block effects are shown over particles MC-11840 Particles can be seen through MC-11871 Hit box is visible through particle effects MC-11933 Particles Appear Underwater if Water is Behind the Object MC-11946 Transparent Particles MC-12033 Tallgrass Animation Bug MC-12050 While breaking a block you can see the crack through the particals. MC-12066 Particles MC-12312 When I break blocks with water in the background, the particles that come off it are almost invisible because they are blue MC-12406 Particles shown under the outline of a block MC-12407 Particles appear underwater/Under block selector no matter what height they are generated at MC-12420 Water looks as if it is a layer infront of Food particles MC-12430 Particles being overlayed by water. MC-12445 Particles have a lower opacity than previous versions. MC-12711 Hitbox and splash potion MC-12901 Torch Fire Particles Dim when viewed over water MC-13027 Water behind Particles let the particles look transparency MC-13081 Entities and some blocks are visible through particles MC-13178 picture problem - the fire of the torch MC-13318 Block breaking particles are rendered behind block selection line MC-13536 Some particles, such as torch flame and food crumbs, render behind water or rails. MC-13868 Tame hearts appear behind water MC-13920 Particles MC-14363 Food particles show under water when on land MC-14771 incorrect particle texture MC-14932 Wireframe is rendered on top of particles MC-14981 Water makes hearts glitch MC-15262 Torch flame in front of water apears to be behind. MC-15268 Particle Viewing Error MC-15421 Particles appear behind water all the time MC-15473 Graphical bug when destroying block MC-15632 Torch effect bug MC-15754 Torches in water cause torch to dim. MC-15788 Strange effect of the nether portal when you look at it while you eat MC-16007 breeding heart particles are behind water. MC-16481 Heart animation behind water when near coast MC-16499 Taming heart's texture behind water MC-16515 Graphical Issue while looking through blaze smoke MC-16589 Water and hearts from dogs rendering incorrectly MC-16789 Chicken Heart and water merge MC-16957 Particules bug with water MC-17078 particle bug MC-17635 Bug MC-18028 Water being displayed over a broken block MC-18119 Block particles covered by water MC-18300 Particles turn invisible/highlights glass when in front of glass MC-18314 Anvil Particles glitching in front of water. MC-18675 Torch bug MC-18767 Can see blocks and clouds through fire smoke MC-21629 Particles appear to be behind water. MC-23616 Torches Fire Glitching MC-24608 water texture will come in front of "animal-love-hearts" MC-24943 animal heart bug MC-25093 Particles show as if they are underwater MC-28161 transparent torches MC-28303 There is a particle bug with water MC-28393 Visual Bug MC-29282 Particles Bug MC-29393 Particle effects not keeping their color MC-30444 When Eating Any Food You Can't See The Food Particles When Water Is Behind It MC-30464 Error graphics. MC-30491 Love Entities and the Ocean MC-30528 Entities not apear on water MC-30625 Particle Effects disappear when facing water. (Not blend in) MC-31199 Mushroom Soup particles render like they would behind ice MC-33250 Particle Effect Water Graphic Error MC-33657 Water texture is rendering over the particle effect MC-34656 Particle effects appear behind stained glass MC-34658 Rendering Clouds MC-34674 clouds are rendered in front of partialy transparent blocks when viewed from above MC-34965 Clouds don't render properly Y Coordinate 127 and above MC-35010 Collision box too visible under water MC-35197 When you look at clouds through stained glass blocks or panes they are still white. MC-35248 cloud render MC-35336 Heart bug.. MC-35831 When facing towards water particles will appear blue MC-36223 Particles under breaking animation MC-36298 Paticels and Water MC-36742 Bug on "Breaking Ice" animation MC-36799 Block selector is hard to see when transparent blocks are against water blocks MC-37009 Block breaking effects show through potion particles, possibly more. MC-37125 Tesselation alpha unaffected by clouds MC-37194 Rendering Bug with clouds and particles MC-37475 Torch Flame Behind Water MC-37574 "Transparent" ice breaking animation. MC-38275 1.6.4's particle glitches have transferred into 1.7.2 MC-38716 Launch a firework in front of water and the water covers the exploding sparkles MC-38727 This is just a weird bug where you break a block and the particles make the blocks underneath transparent. Weird... but not serious. MC-38770 Water and stained glass render through fireworks, nothing else MC-38850 Torch flames are blue when water is behind it MC-38896 Colored glass makes clouds appear above them. MC-39665 Torch transparency w/ water bug MC-39720 Particles bug MC-39835 Water and Stained glass MC-40389 Torch fire is transparent to water MC-40696 Pixles Behind Water MC-40701 Partiсles bug MC-41115 FireWork Particles display behind water MC-41305 Breaking Vines Bug MC-41438 The "frame" that appears around blocks when you look at them, looks as if it is behind the ice MC-41600 Particles going -behind- water, not in front MC-41724 Minecraft Effects Glitch MC-41757 Part of water disappearing under leaves MC-41943 Bug in 1.7.2 when breaking ice with a certain block under it will take over the particles instead of the ice particles MC-42090 If Breaking animation is fully opaque, it will override all ice/water/stained glass MC-42292 Torch (and maybe other) particles are blue tinted when water is behind it MC-43945 Breaking Glass Xray through water MC-44113 Minecraft Torch Flame Layering MC-44402 Particles seen over water are strangely transparent... MC-44418 Clouds appearing weird through water. MC-44480 Particles load weirdly with a slime block MC-44507 Clouds render incorrectly through water. MC-44518 Particle effects go through slime block MC-44612 Bug Clouds on Ice MC-44743 colored windows and clouds MC-44923 Coloured Transparent Block Bug MC-44941 I can see clouds through block particles MC-44983 Slime block particles are rendered behind another Slime block MC-45096 Particle Visibility w/ Slime Blocks MC-45098 Clouds Visible through Slime Blocks MC-45323 Visual bug when viewing clouds through stained glass at night MC-45389 Particles don't show up correctly in front of water MC-45396 Clouds bug MC-45401 Particle bug MC-45676 Hit box of blocks hides next to slime blocks MC-45700 Particles MC-46073 Particles through water MC-46147 Slime Blocks and smoke MC-46397 glass entity glitch MC-46701 hitbox made ​​underwater MC-47303 Breaking Block Particle Near Slime Block Goes into the slime block MC-47402 Item Fragments MC-47487 Rendering inconsistency for Barrier blocks in creative mode MC-47767 Barrier new creative particles Issues MC-47808 Iron bars hitbox is wrong MC-47956 Barrier particle bugs when displaying next to a slime block MC-48096 Particle Effect Bug MC-48100 Barrier Z-Fighting MC-48119 barriers layering over each other and Disappearing texture MC-48217 Barrier Texture Overlap Glitch MC-48289 Barrier Texture vs. Stained Glass MC-48433 particles and water MC-48619 Barrier particle x-ray MC-48715 Particles render behind water MC-48746 Transparency with transparency MC-48783 Barrier blocks and hitboxes don't appear when there's a slime block behind them MC-48915 Particle against water in 1.7.4 MC-48992 Barrier Blocks MC-49034 Invisible Charged Creepers render incorrectly MC-49064 Overlap/overlay error MC-49092 Image of Barrier Block MC-49107 Block Outline Box Render MC-49135 Slime block visible through particles MC-49186 the barrier blocks texture glitches out MC-49263 Particle of Barrier in Slime Block MC-49419 Wireframe On Barriers do not Show up when with water MC-49464 Glass pane section invisible when in front of water MC-49505 Particles and blocks outlines appear behind water even though it's not MC-49552 Slime Blocks are visible through particles MC-49746 slime block glitch MC-50141 Pieces of food makes water / lava weird while eating MC-50172 Torch flame appears behind water when in front MC-50694 Barrier img tinted with stained glass MC-51112 Barrier overlapping MC-51394 Torch fire is blue when put against a water background MC-51460 Strange Barrier Visuals MC-51494 Glass not showing itself properly MC-51537 Texture Bug - Barrier MC-51580 Water texture dissapears when breaking a transparent block MC-51697 Partical glitch MC-51737 I found a bit of visual glitch when "Messing around" MC-52391 cloud + translucent block bug MC-52507 Weird render of barrier w/ water behind MC-52623 Z-level with fog and block breaking particles MC-52687 You Cannot see particles in front of slime blocks. MC-53314 Stained Glass Glitch MC-53428 Particle Bug w/ Worldborder MC-53828 Water rendering in front of particles MC-53829 River and Ocean Biomes show different shades through Stained Glass. MC-54222 Slime blocks invisible trough clouds MC-54507 Water renders on top of the World Border animation MC-54596 Water goes through barrier block particles MC-54661 Worldborder rendering incorrectley in front of water MC-55001 Can't see beacon beam MC-55047 Slime blocks render behind ice MC-55306 Stained glass viewed through stained glass brightness MC-55400 Water disapear behind exploding firework MC-55561 Fireworks near ice causes part of ice to not render MC-55665 The texture of the "tinted glasses" disappears with fireworks MC-55888 Depth level of snowflakes MC-55998 Slimeblock rendering hitboxes incorrectly MC-56056 Clouds are Bugged when looking from the top throw Colored Glass MC-56176 Rendering MC-56232 Wolf heart particles overlaying with ice incorrectly MC-56365 Cloud shows through slime block MC-57842 Wierd SlimeBlock Render Glitch MC-57947 Oddly rendered clouds looking through portals MC-58085 Elder Guardian effect makes some things not render behind it MC-58305 Ice graphical bug when looking from certain angle MC-59410 Slime block transparency bug MC-59424 F3+B blue line of sight does not render infront of chests MC-59660 Particles turn blue when faced with water MC-60870 Strange Particle Effect MC-61078 Water textures are rendered before any particles MC-61446 Multiplayer Water Glitch MC-61745 Clouds render funny through portals if above. MC-61972 Minor Stained Glass Bug MC-62072 When you stand above a torch and look at the flame, and water is behins your view, the flames are behind the water MC-62126 Flowing water looks glitchy when looked at through regular water MC-62251 Stained glass rendering improperly (bottom layer rendering above the top layer) MC-62360 The dark blue shapes in frozen river's ice MC-62664 Fireballs hide in Water MC-62871 Unsure if this is a bug or not? Slime blocks viewed awkwardly? MC-63639 World Border renders behind Water MC-64234 error with the color glass panel and color glass MC-65012 Ice blocks' breaking animation color ignores translucent/transparent blocks, including itself MC-65038 Torch Bug MC-66443 Slight Visual/graphical bug MC-66670 Beacon beam "aura" renders behind certain tile entities MC-67249 Name Plates do not appear in front of burning mob's fire MC-67354 Slime Block Renders incorrectly in-hand MC-67556 Leaves underwater have "falling water" sides (visual issue) MC-67584 Slime Block MC-67690 Blocks, which placed in void (in non-generated chunks), will be shows up in another non-generated chunks MC-67718 Transperancy Bug MC-67960 Slimeblock Rendering MC-68138 Beacons are not visible through clouds MC-68195 Stained Glass Pane changes the color of lines MC-68249 Fireworks cause water to glitch out. MC-68357 Slime blocks have no wire frame MC-68742 Cloud behind waterfall is drawn like it is in front of waterfall MC-68761 Invalid World border rendering MC-68870 Shifting in front of a portal causes player name to dim MC-69527 Clouds appear through slime blocks MC-69592 Clouds shown behind water MC-69629 Particles appear behind transparent blocks MC-69955 Transparent MC-69969 Water is rendered in front of effect particles. MC-69991 Slime Blocks in Sky MC-70449 Invisible user behind sneaking username MC-70826 Rendering issue when more than one transparent is overlayed MC-71340 Graphic Bug with the slimeblock MC-71794 Grafic issue when looking at water y=255+ MC-72074 Snow Transparency color changes abnormally with water background MC-72416 Nether portal texture is in front of entity boxes MC-72514 See-through Player Names Clip Through Other Players / Entities MC-72773 Firework/Water transparency MC-73214 Water Turns Invisible When Breaking Glass Panes MC-73603 Horse Killing Gets Achievement "Cow Tipper" MC-73609 Slime blocks held in player hand render behind chests and item frames MC-74018 Water blocks render over rain particles. MC-74051 Sign and Water bug MC-74497 Weird rendering through transparant blocks as Dropped-Item entities and as a part of an ArmorStand MC-74626 Transparent Queue Shader Error (Fireworks over Water) MC-74744 Hit boxes render behind water when actually in front of water MC-75158 Unrendered Clouds appearing when looking through Custom Names MC-76154 Firework Particles rendered behind water MC-76214 Decoration Blocks in Minecarts cover hitboxlines MC-76319 A salute does invisible the block of mucus, the block of mucus publishes black displacements MC-76509 entity opacity MC-77313 Rain layer rendered behind glass if underwater MC-77567 Glass blocks not rendering good MC-77589 Bad crack texture while breaking stained glass MC-78285 Clouds through stained glass MC-78535 Glass break particles MC-78647 Clouds make water invisible/Clouds render in front of water MC-78778 Incorect glass panel breaking animation MC-78923 Water sometimes doesn't get the ice overlay MC-79630 bugs with slime block MC-79684 Minecrfat slime block texture bug MC-79796 Buggy Ice Texture MC-80784 Blocks/Entities not rendering when looking through transparent block model. MC-81285 Slime Blocks in Held by Other Players are Overlapped by Water MC-82462 Visual bug with capes and stained glass MC-82680 we can see through walls with pumpkin on an armor stand or a player MC-85409 Water can be seen through certain particles MC-85613 The clouds are shown on the Semi transparent block. MC-85932 Lingering Potion Particles Render Behind Water MC-86162 Water render problem MC-86199 Particles appear as if they're under the ocean MC-86481 Reeds' block outline invisible with water background MC-87047 Clouds can be seen through slime blocks MC-87092 Slime Blocks Above Clouds MC-87445 Snowflakes and other particles render underneath water MC-87623 Strange texture of water through World Borders MC-87647 Clouds with ice are glitchy MC-87649 Slime block on hand with F5 is gone on sign MC-88070 Wrong hitbox render layer MC-88393 You can see water thru particles MC-88986 Lingering rendering not correct near water MC-89438 Particles is Wrong When We Look At Glass or Water MC-90277 fireworks over water glitch MC-90383 Cloud Transparency is wrong after y = 127 MC-90426 When standing on a slime block above clouds, clouds are glichy MC-90597 Graphical bug with ice and frosted ice MC-90736 The seethough bug MC-91208 Particles from breaking stained glass blocks and panes allow you to see through water MC-92325 Slime Block Rendering MC-92925 Lingering potions and Potions particles textures change color when overlaying water MC-93070 Unable to through Slime rendering the particles / entity / Some of block MC-93341 Slime Texture and Lighting issue. MC-93883 Chest rendering over displayed hitboxs and certain blocks in hand. MC-93957 Water texture not showing under ice blocks MC-94315 Glass and water disappear when seen through firework explosion. MC-94444 Vines allow you to see through water! MC-94551 Transparency in particles allows seeing through opaque blocks MC-94652 Disappearing Stained Glass Panes with Fireworks MC-94748 Water overlaps Lingering potion particles MC-94791 Particle effects don't show behind multiple/"circled" glass panes on ArmorStands MC-95622 New Particle -> Old bugs MC-96011 Slime Block Submerged In Water Graphical Glitches MC-96019 Debug hitboxes rendering without depth test MC-96456 Fireworks make water turn invisable MC-96748 Mob When Close To Charge Creeper Is Weird MC-97024 A Bug In The Minecraft Version 16w06a! MC-98019 ArmorStand Hand Item Disappears In Front Of Chest MC-126844 Phantom wings visual glitch MC-98035 Semi transparent block on heads render behind other blocks MC-98162 Lingering Potions cause wrong rendering of water MC-99029 Water is visible through thick lingering potions MC-99724 Elytra transparency issues MC-100408 potion IDK WHAT THIS IS MC-100562 Lingering potion MC-101335 Water is being rendered "above" particles MC-101361 Potions particles are strange if they are above water MC-101831 Stained glass appearing through potion effects MC-102009 Minecraft PC: Nether Portal Blocks Render in Front of Particles (from Lingering Potion) MC-102195 I reported this bug also in the 1.9 snapshot MC-102761 FireWorks MC-103946 Clouds render in front of Nether portal MC-104180 Blocks' bounding boxes in incorrect color MC-104463 Nether portal , walter through walter MC-104536 f3 g and cloud cause the borders not being seen MC-105326 Rendering issues with entity hitboxes MC-105938 Minor Fireworks Glitch MC-106247 Block hotbox outlines do not appear underwater MC-106267 Rain Renders Behind MC-108121 Can see water through beacon edges MC-108256 glass on supercharged slime machine renders wrongly when moved after a long while MC-108602 Spell particle invisible in front of custom textures MC-108818 When player fall on lily pad, a breaking particles are wrong MC-110000 Chest will missing when see through a slime MC-110332 ArmorStand with Slime in hand does not render correctly MC-110847 Clouds overlay water MC-110932 When glass is dropped you can see through all glass. MC-111474 Firework particles make water disappear [16w50a] MC-111486 Firework blast sees through water MC-111514 Firework Trails render behind Water. MC-112029 Sign se thru bug MC-112090 When a fire work trail goes past a lake it will be show under the lake texture and not on top MC-113509 Black background in nametags renders behind banners MC-114005 Firework transparent blocks glitch MC-114620 Slime blocks make transparent entities in front of them invisible/look like they're behind them. MC-114632 Nameplates don't occlude certain block entities MC-116846 Cloud bright true nether portal MC-117513 Blocks' hitboxes are invisible when inside water MC-117973 The clouds seem to be in the foreground if you look through glass and colored glass panels MC-118285 Particles from fireworks are faded when pass over water MC-118405 Fireworks: Water shows up too vividly when firework is fading out MC-118883 Ice blocks don't render properly behind beds when held in the hand MC-118922 1.12 WitchMagic particle displays behind water MC-119065 When stained glass is dropped on shulker boxes, you can see through the box and to the blocks behind it. MC-119124 Posion and slimeblock overlay MC-119632 Player model disappears behind lightning bolt MC-120398 Firworks not render water MC-120399 Minecraft fireworks render water not working MC-121540 Glass block hitbox is hidden when we look at water MC-122516 Glass dropped onto shulker box makes it go invisible MC-123127 View direction of item frames render in wrong order with hitboxes shown MC-124476 ice cross MC-125223 If a colored glass block is on a chest then you can look through the chest MC-125241 Block hovering border does not appear underwater MC-125332 Squid black ink render MC-125537 Squid ink particles above water are bugged MC-125771 Block selection not showing up underwater MC-125802 The light of the beacon dont work on water MC-126223 no outline for blocks underwater MC-126753 Phantom wings above water visual glitch MC-126760 New Phantom's model MC-126764 Phantom model glitch MC-126770 Phantom Wing Glitch MC-126790 Phantom texture glitch MC-126845 There is no water visible through Phantom's wings MC-126885 Problem with phantoms' wings MC-126886 Phantoms' Wings do not render properly over Water & other Translucent Objects MC-126891 hitbox will disapear when underwater MC-126956 Selected block (looked at block) not outlined when underwater MC-126973 Viewing water through the wings of the Phantom make water transparent. MC-127076 Phantom's wings display bug MC-127089 Squid ink visual glitch MC-127103 Transparent wings (Phantom) MC-127131 Phantom wing visibiltiy bug MC-127574 Phantom wings bug MC-128026 FIX F5 ice and water glitch MC-128063 No block edges underwater MC-128235 Phantom's problems? MC-128402 Fence renders its hitbox behind a cloud MC-128421 Water see trough glitch with dropped stained glass(panes) MC-128744 Block edges appear to be under water MC-129011 Underside of Phantom wings look strange underwater. MC-129094 Glass pane makes shulker boxes transparent MC-129162 Tainted glass appear in squid ink MC-129167 Ink particles' colour is different from different side? MC-129187 Z index of glass display and water bottle splash potion effect MC-129288 Water texture doesn't show when phantom flies over MC-129331 Water not rendering behind pahntom wings MC-129387 Phantom error texture MC-129457 X-ray through the back of the Phantom wings MC-129458 X-ray through the back of the Phantom wings MC-129519 Water doesn't render behind phantom wings MC-129544 The block the player is pointing at doesn't have the slender cubic frame when the player is completely in water MC-129553 Fix visual glitch on Phantom mob MC-129901 Block outline doesn't show when underwater MC-130120 Block outlines are missing MC-130312 Phantom wings don't show water MC-130459 No Falling or Breaking Particles for stained glass MC-130710 Clouds Visible Through Water MC-130766 See through ice with Phantom wings MC-131128 When looking through a phantom's wing water doesn't render (best seen when summoning a phantom with no AI) MC-131135 Transparency bug with Phantom above water MC-131183 Glitch with soft lighting MC-131629 Transparent Phantom Wings MC-131741 Particles behind falling water texture MC-131936 Looks like night vision when you look on a giant phantom's wings. MC-132983 When looking at Phantom it doesnt show water texture when looking down at it. MC-133064 Water not rendered through transparent texture parts of Phantom wings MC-133301 Cant see blocks or entities while in a cloud (in 3rd person) MC-133350 Color of ink particles underwater MC-133456 Potion particles render behind water MC-133533 Bug with particles MC-133572 Water overlaps particle "Squid Ink" on land. MC-133843 Water not rendering when seen through phantom wings MC-133846 Visual glitch with ice and water in third person perspective MC-133987 Phantoms Texture Acts WeIrd When Over Water MC-134017 Phantoms have a glitched model view, over water MC-134236 Phantom wings transparency MC-134721 Mobs make water invisible MC-134743 Text on signs renders behind chests. MC-135527 GLASS block on top on a bed visual glitch MC-136037 The phantom's wings make the water glitch a bit MC-136243 bugs texture phantom MC-136247 Barrier Block's Collision Box Is Slightlly Lighter Underwater Than On Land MC-136507 Phantom glitch MC-136532 Phantom's Body Messes up when over water MC-137128 phantoms transparency appears weird when above water MC-137269 Phantom mob wing makes water transparent MC-137351 Translucent models cause entities to disappear MC-137908 Water/particle bug MC-137962 Barrier block outline render failure MC-138047 Phantom Bug MC-138809 Alpha Opacity items make NBT blocks invisible when item is dropped in front of NBT block. MC-139484 You can see through water through an enderman's mouth MC-139682 No outlines on barriers on the water surface. MC-139987 Witch particle renders behind all other particles MC-140629 Agressive Endermen Block Water Visuals At Mouth MC-141615 Boat Rendering Bug with Transparent Textures MC-141752 glass makes invisible water MC-141982 Can't see water through smoke MC-141993 Smoke Particles 'Overwrite' Water Blocks MC-142002 seeing water through the campfire smoke particles not working correctly MC-142015 Campfire problem. MC-142111 Campfire smoke overlays water MC-142126 smoke particles from campfire make water invisible when seen through smoke MC-142240 particle glitch MC-142266 Water not visible through smoke. MC-142355 When you put Campfire next to water, the smoke from Campfire hides part of the water. MC-142367 Phantoms And CampFires Transparent Area On Item Will Mess Up Water MC-142764 Campfire Particle Glitch MC-142886 Leaf destroy bug MC-142903 Problem with the new campfires. MC-143101 Water not visible behind fading campfire smoke MC-143303 Guardian jumpscare MC-143868 Campfire Nether Portal Bug MC-143919 Campfire smoke appears behind water MC-143925 Particles and Water MC-143930 Can see water through campfire smoke MC-144006 Texture bug MC-144060 Smoke layer goes under distant background ocean water MC-144146 Campfire Smoke Particle Order MC-144257 The purple gates of hell were covered with smoke from the campfire. MC-144391 Water can be seen perfectly through smoke, but everything else is blocked normally MC-144867 Visual Glitch w/ Campfires & Nether portals MC-145361 Snapshot: Campfire Smoke MC-145473 Transparent blocks (glass) are visible through particles. MC-145626 Campfire Smoke is behind far water? MC-145764 Weird textures campfire smoke MC-145889 Campfire visual glitch MC-145947 You could see water through particles MC-146101 A Graphical Bug With Campfires MC-146372 Glass on armorstand's head rendering glitch MC-146502 Glass Visable Through Smoke MC-147074 I can see the water through the campfire smoke MC-147079 Campfire MC-147120 Water not affected by smoke MC-147228 Water Visibility Through Campfire smoke MC-147702 Clouds fully visible in half-transparent blocks MC-148008 Water visible through fireplace smoke MC-148124 Clouds draw on top of water without any fog or distorsion MC-148334 Agua en lagos y/o océanos pueden verse a través de el humo que produce las fogatas MC-148348 Water can be seen through campfire smoke particles MC-148503 Smoke-Water bug MC-148542 Smoke and Water MC-148763 Some blocks are highlighted through flash particles MC-148824 Water does not appear under phantom wing MC-148861 Glass blocks & panes are odd with campfire smoke MC-149118 Campfire smoke becomes transparent if you look at water through it. MC-149174 A lot of glitches about overlapping transparent blocks, particles and water MC-149262 A 1.14 smoke bug MC-149289 Campfire smoke doesn't block water MC-149477 Water is visible through smoke particles of campfire MC-149513 Campfire Glitch Glitch MC-149581 Campfire Smoke layering behind water MC-149608 smoke disappears with water background MC-149636 If you have water and you have a campfire, the water will clip through the smoke no matter how far away you are. MC-149851 La fumée des feux de camps à un bug de rendu quand elle passe devant de l'eau MC-149855 Campfire smoke MC-149921 Whenever smoke from a campfire covers a body of water the water bleeds through. MC-149948 The Minecraft Campfire Particle effects allows water to be seen through it (Doesn't render properly with water in the distance) MC-149955 Campfire smoke water MC-150007 Nether portal bugged over campfire smoke MC-150131 Water texture is above the smoke particles MC-150212 Campfire smoke behind water leaves the water visible and not the ground MC-150290 Portal rendering over smoke particles MC-150302 Some particles still are glitched when looking through water, water overlays particles. MC-150309 Water Texture Visible like Xray through campfire smoke MC-150312 All particles render behind fluids and nether portal MC-150328 Breaking glass Displays water invisible. MC-150336 Phantom over water rendering error MC-150568 You can see water and netherportal through campfire smoke. MC-150672 Seeing water through smoke MC-150726 you see the water through the smoke MC-150743 Campfire Smoke renders behind animated blocks MC-150891 Nether Portal Animation Shows In Front of Smoke from Campfires MC-150894 1.14 Campfire Visual Bug MC-150913 Water is visible through campfire smoke MC-150931 Able to see liquids through smoke particles MC-151254 Minecraft bonfire smoke low opacity infront of water MC-151310 Light from the portal to hell is visible through the smoke MC-151341 Blocks of mucus, glass and water shine through the smoke of the fire. MC-151433 You can see water thorugh the campfire smoke MC-151556 Smoke from campfires is "see-through" MC-151559 Campfire smoke render issues MC-151708 Błąd graficzny z ogniskiem MC-151749 Campfire Smoke particles appear behind water MC-151757 Water and campfire smoke rendered in wrong order MC-151871 smoke particles are gliched with water MC-151924 Stained glass lets you see through chests. MC-151930 Stained glass can be seen through some of the particle effects. MC-151940 see stained glass through campfire smoke MC-151973 Bug Visual Nether Portal + Humo Campfire MC-152022 Graphics bug with fireplace particles MC-152135 Particles and Water MC-152259 you see the blocks through the wings of the phantom MC-152303 Water overlaps smoke from campfire MC-152427 Water renders on top of campfire smoke MC-152605 snow particles being blocked out by distant water bodies MC-152655 Water can be seen through the smoke from the campfire MC-153050 Bug while looking at windows through camp fire smoke. MC-153080 Water is visible through campfire particles MC-153281 Portal rendering above smoke particles MC-153520 Smoke Particle Rendering Order MC-153588 Water and Nether Portal can be seen through campfire particles MC-153851 Campfire smoke goes behind water MC-154043 Water Disappears MC-154443 particles MC-154457 black out glass MC-154503 Transparent blocks overlay particles MC-154586 Water can be seen through campfire smoke MC-154758 Water Body showing through Campfire Smoke MC-155158 Texture glitch with fireplace MC-155242 Visual campfire glass pane bug MC-155632 Water Transparent when breaking Leaf Blocks MC-155993 Campfire Smoke does not obscure water MC-156188 The water is seen through the smoke from campfire MC-156200 I can see water through the smoke of a camp fire MC-156542 water becomes invisible through glass MC-156601 Nether portals render in front of particles MC-156868 Water visible behind smoke from fireplace MC-156888 Slime block being held while sleeping displays behind certain objects MC-156893 Smoke from Campfire is overlapped by water and Portal blocks MC-157035 Campfire smoke gets darker when entering the "ocean" MC-157371 You can see the Purple Nether Portal and Water through the campfire smoke MC-157428 The colored smoke from the bonfire is visible through the collected smoke MC-157434 Hitbox lines render wrongly MC-157529 Particles go under the water block when shown MC-157660 A small bug on stained glass MC-157768 Weird water-logging on stained glass panes that are connected to all 4 sides. MC-157800 Visual bug/Campfire smoke MC-157912 When looking at smoke (from a campfire) water does not render correctly MC-158191 enderman MC-158250 Water visible through campfire particles MC-158477 The Smoke from a campfire with slime blocks behind it makes the color go off MC-158501 Flowing water can be seen through campfire smoke MC-158603 Water sill visible in capfire smoke MC-158952 Дым залетает за полублок цветного стекла MC-158967 Campfire Smoke and Water Graphics Glitch MC-159333 Nether portal overlapping MC-159390 Bells are invisible through slime (mob). MC-159692 Can see water through smoke MC-159744 Smoke From Campfires Color Affected By Water Behind MC-159891 Water texture not drawn because of Enderman Model MC-160441 Smoke texture from campfire appears behind water MC-160574 phantom wings make the vision of the water invisible MC-160976 Water renders over any particle effect MC-161242 Nether Portals are visible through campfire smoke MC-161401 Block hightlight becomes transperent when looking through at a certain block MC-161616 Fireworks make stained glass behind it clear MC-161621 Water and ice are visible behind the smoke texture MC-161783 Water overlaps smoke MC-161821 Nether portal appears in front of campfire smoke MC-161919 When destroying transparent leaves, water texture does not appear. MC-162449 Boat behind particles MC-162509 water can be seen through smoke MC-163613 the smoke from fireplace is layered beneth the water MC-163616 Space under enderman's head does't render item frames MC-163677 When another player is holding glass and you look through it, it does not show the ocean MC-163678 When another player is holding glass and you look through it, it changes the oceans colder and other blocks MC-163836 you dont see banners trou dropped collord glass pane MC-164221 Water rendering in front of campfire smoke MC-164322 breaking animation on leaves will make water behind the leaves invisible MC-164415 Phantom's Wings have the same light engine issue as other particles effects do/did. MC-164682 Campfire smoke visual bug MC-165049 Dropped glass blocks see trough certain blocks MC-165538 Water texture shows in front of campfire smoke. MC-165885 slime blocks & clouds MC-165921 Water and glass MC-166605 Nether portal bugged with smoke from a fireplace MCL-3477 slime Block render
MC-36228 The outline of the block I point at is not visible under/behind water. MC-161885 Many transparent things do not render behind slimes MC-200056 Some particles render behind the outline of the targeted block MC-35920 Some translucent parts of entities make translucent blocks, block entities and some entities invisible (depending on loading order) MC-38022 Order of rendering translucent block faces fails to update with camera position MC-46857 Weird Stained Glass Renders Incorrectly Underwater. MC-63468 Entities and tile entities are invisible through lightning bolt MC-85420 Mobs are invisible through stained glass pane in hand of other mobs MC-87049 Firework light flash glitches from many explosions MC-94627 Transparent maps don't render certain blocks/tile entities behind them MC-103212 F3+B Hitbox not rendering in front of block 36 MC-154023 Campfire smoke disappears when launching several rockets at the same time. MC-161879 Hitbox of transparent blocks, such as slime blocks, stained glass or ice, appears behind the block texture

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Confirmed.

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Same with particles and clouds.

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Particles fade when see from below clouds. I added 2 screenshots to it. Really easy to reproduce. Seems happening through water too.

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They also go "behind" ice. Boring bug, I hope this will be fixed soon.

_zombiehunter

Confirmed. Same problem with ice too.

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confirmed for 13w09c
I think this has something to do with the fix of [MC-997]

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Definitely.

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Confirmed to also occurs with block breaking particles, and other types too I'd imagine

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glad to see zombie hunter is on these bugs so fast.

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Confirmed on 13w10a, with all particles, ALL OF THEM 😛

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I confirm it for 13w10a as well. It's a obvious bug to even a casual player becuase it happens even if there are blocks between the clouds and the block being mined.

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Half Confirmed for 13w10b, it still is bad for ice/water, clouds seam to been fixed
edit
Added this to the notable bugs for 13w10b: http://www.minecraftwiki.net/wiki/Version_history/Development_versions#Minecraft_1.5_Snapshots_.26_Pre-releases

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This is a similar bug:
Things like name tags don't show through signs.

_zombiehunter

@Corbin:
No, not fixed for clouds. Still happens in 13w10b, no differene to previous snapshots 😞

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As of 1.5pre still happening.

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Confirmed for 1.5pre as well

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here you can see that the particles being generated when mining the wood log appear as if they were behind the cracks

_zombiehunter

OK, tested with 1.5-pre, the particle+clouds or hitbox+clouds rendering now is fixed (maybe becauce Jeb reverted the cloud transparency bug MC-9553?). Paticles in front of other transparent textures still do weird.

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I had this happen to me as well in 1.5pre.

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This still happens in the release version of 1.5 (should be the same as the 1.5pre).

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This picture shows a particle layering error. The wood block being broken is emitting particles, but the largest particle in this picture shows that both the block selection outline and the breaking overlay are overlapping the particles in front of it.

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1.5.1pre fixed the performance issues for me, the particle rendering/layering bug is still there though. 😞

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Yep, the particules are rendered on wrong layout...

alex_dlc

just started seeing this bug in 1.5.1

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Confirmed on 1.5.1. Very, very annoying and also makes the prespective look weird, especailly in the fourth screenshot (eating Rotten Flesh while looking at water).

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if this was photoshop, I'd say they're in the wrong layer.... but yeah this has been bothering me for w while now, I try not to look at water while eating...

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same happens to me, can someone just explain why this happen?

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Melih is sort of right... The game renders half-transparent stuff like water, ice and clouds with a separate shader (=on a separate layer) and at the end of the rendering it gets blend together. I wrote some shader stuff before myself and these sort of things are tricky to get right without affecting performance too much. In this case it looks like the z-buffer for particles and transparent stuff aren't compared properly when blending them together.

But Mojang already said, they want to rewrite the rendering code for the next release and so I guess this will be fixed soon.

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It's annoying and weird because the hitbox looks like it's taller than the cloud or lower than the water

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A quick fix which should look better in most cases could be to render particles always in front of transparent stuff (= reverse the order of the "layers"), but as I haven't seen the source code I don't know how easy that would be.

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This still occurs in 13w16a, and does look weird, so would be nice to have it fixed!

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Aristotle, this is not the right place to report new bugs. For example the pressure plate issue is already reported as MC-13610.

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Can reproduce:
Java JRE7
Windows 7 Ultimate x64

AMD Athlon(tm) II X4 640 Processor
4,00 GB DDR3 RAM
ATI Radeon HD 5450

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Will it be fixed soon ? The bug has been reported 3 version ago and seem like a major visual problem...

_zombiehunter

I think they need to rewrite the rendering engine to fix this, dunno if the new engine will be included in 1.6 ...

alex_dlc

Have you guys noticed that chests appear infront of the effect particles? Try giving yourself any effect and then look at either a normal or ender chest.

_zombiehunter

@Alejandro de la Cruz:
Cannot confirm this for chests. Only happens with transparent textures like ice, water, etc ... (tested with 13w19a)

alex_dlc

@zombie hunter:

I cant confirm on my PC either, but I have noticed it in some Youtube videos, for example this one from ChimneySwift11:

www.youtube.com/watch?v=PxJeOajecmg&feature=player_detailpage#t=786s

Maybe someone should add a screenshot of this?

_zombiehunter

@Alejandro de la Cruz:
Not relevant for this bug tracker. As you can see many times in the video, they're using several mods. This bug tracker is only for unmodded Minecraft. Many mods cause visual problems, but it's up to the mod developers to fix this.

alex_dlc

Im pretty sure that none of the mods used would cause that. But ill try to ask him if he can reproduce that bug with a clean jar

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Does it with a clean jar for me. A fresh dev build.

alex_dlc

@Steve Dawson:

The effect particles and chest thing?

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Bug is still present in Development and Release versions.

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Yes, particles seem to be drawn before most other things, so they appear below water, too. Try it yourselves, put a torch next to water and look at it so the flames are in front of the water, or rather, so they would be in front of the water.

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giving a golden apple to a tamed horse near any part of water will show the heart's texture behind the water texture

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Yeah I noticed this a while ago too

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if you go above the clods, the clouds are in front of particles (does not happen if you are beiond clouds)

P.S.: Sorry, i'm brazilian, bad english =S

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I noticed this recently while playing with a mod that hasn't released for 1.5.2 (beta access, effectively) and it was hard to notice so I wasn't sure if I was seeing it correctly until sometime later when I was digging upwards (breaking logs, so good contrast between the particles and the breaking animation as well as the particles being comparatively large due to them falling towards the camera). Then I had to check if it was a vanilla problem (vs. Forge vs. the specific mod), then I did the right thing and searched the bug tracker.

Good to see that it's been reported.

pokechu22

The same thing happens with the black border around blocks and particles, though that is the least obvious part.

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Would like to clarify that it seems ANY particles are drawn behind any translucent render in-game, e.g. water, nether portal, clouds. Most distracting with eating particles, as most obvious there. Ruins the depth of the game. Seems to be a simple layering bug, but seeing as it has existed for so long and not been fixed, it must be more complicated than that.

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If by "so long" you mean since snapshot 13w06a (mid February of this year)...

_zombiehunter

@Draco Silverwing:
That's indeed long for an obvious bug like that! Particles worked fine up to 13w06a and as Christopher Durham said, it's probably a simple layering bug which could be fixed quite fast by the devs. It's just sad that no dev cares about this, any statement on this topic would be nice ... I mean: This bug is reaching 100 upvotes now!

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Fixed fast + devs don't care != must be more complicated.

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Still exists in 13w25c. 1.6 is due for next week and I'm becoming increasingly concerned that this annoying bug won't be fixed by then. I'm surprised it's taking so long to acknowledge and fix. I know from a development perspective that Minecraft is complex software and inevitably suffers from a lot of bugs, but this issue sounds like a simple rendering/draw order mix-up like a few other people have said.

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i think they are making a ne rendering system from scratch, fixing this and another rendering bugs, that's hy they are taking all that time...

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Confirmed as still an issue in the 1.6 pre-release.

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Just another ex. w/fireworks in case it is needed.

_zombiehunter

And finally the bug made it to the top 10 of the popular issues list ... after months of waiting and more than 80 dublicates still not fixed 😞

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Wow. You'd think the devs would do something...

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Another screenshot, It fails at leafes too. I hope to see an fix soon because this is a litle bit annoying :S

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This guy got screenshots of all Visual glitches provided by this bad rendering bug...

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I just noticed it today and thought it was one of my mods messing up or something but when i switched back to completely vanilla it was there...hopefully its fixed soon

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This bug is in snapshot 13w36a as well as 1.6.x

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John: That was already added like 4 hours ago.

12:40PM
Change By: zombie hunter
Affects Version/s: Snapshot 13w36a

_zombiehunter

@MisterSanderson:
We already have some screenshots of torch flames in front of water here, just saying ... 😛

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Still happening in 13w41a

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torches, particles and eating food are still not rendered properly.

_zombiehunter

It would be the right time to fix this after fixing MC-1379.

@Mods:
I would consider MC-34656 a dublicate of this, not a "relates to"

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I would have assumed 13w41a/b would've fixed this, as the issue appears to stem from particles being rendered as translucent (due to the translucent particle feature added to beacons) but it is in fact still present.

_zombiehunter

Generalized the title and description of the ticket to cover MC-34658 and MC-35010 !!!

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In 13w42b clouds behind stained glass aren’t rendered at all.

_zombiehunter

@Dirk Sohler:
More or less the same as MC-36228, also very similar to MC-35716. I'll mention this here, but it's practically a new bug, so you better create a separate ticket if there isn't already one. If it's really the same bug, I would generalize MC-36228 to include clouds and other "invisible behind stained glass" stuff ... (>>> @Marios or any mod)

_zombiehunter

MC-35716 and MC-36228 are fixed as of 1.7, but clouds seen through stained glass are still invisible. Hitboxes now render behind transparent blocks (stained glass, etc.) all the time!

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Confirmed for 1.7.2

_zombiehunter

Hmmm .... the bevahior of clouds changed again from 1.7 to 1.7.2. They are no longer invisible, but they render in front of transparent blocks, like they did in 13w41a/b.

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I believe clouds are still transparent, they just don't look that way from the ground. This is because there is also an issue with the z-depth rendering between the clouds and sky at certain angles.

When looked at from above you can see the ground thru them (easily checked in AMPLIFIED world. But when you get below the clouds they 'look' solid because you are seeing the cloud + sky rendered together. At night you can see the stars in the cloud and if you get the cloud in front of a tall mountain you will still see the stars and even the moon as well. It is not as obvious in the daytime until you get the sun involved as the sky and cloud are so similar in color.

Looking at the four screenshots I attached 2 - is in the cloud and it is transparent and can still see the mountain, 3 is just a little bit below the cloud and it is still transparent, but 4 - when dropping just a little bit more below the cloud the sky and cloud combine so you can no longer see the mountain but can see the sky and sun (which is behind the mountain, you can see the halo in pic 1).

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The water overlays everything that ist transparent.

_zombiehunter

@Rick Mc Glenister:
Your screenshots actually show MC-997, please delete them here, they have nothing to do with the rendering order bug.
@DFG:
Same with you. The server shown in your screenshot seems to be modded, I can't reproduce this in vanilla 1.7.2

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@zombie_hunter
The core of my observations is that the render order is broken for clouds, as well as particle etc.. I do not agree that cloud bottoms are solid so never searched for 'cloud transparency' issue.

I believe my screenshot showed that clouds are transparent on the bottom, but when viewed from too far below appear to be solid because the render order is wrong. I did not make this clear, the sun or moon or stars are always visible through the clouds (would say sky as well but this can only be inferred). Hence; clouds are transparent on all sides.

The reason for the apparent solidity of the cloud bottoms is that the render order is broken. Instead of the render order being cloud - mountain - sun - sky it is cloud - sun - sky - mountain, and since the sky is not transparent you can't see the mountain through the cloud so the bottom "appears" solid. The exact same thing happens during the night ie the mountain rendered incorrectly at the back of the list.

The keys to this are the sun, moon, and stars all of which are visible through the cloud bottom. If the cloud bottom was not transparent you would not see them.

Screenshot info: created in plain MC 1.7.2, in creative mode, in an AMPLIFIED world (seed -7693758492202460580), location x:2387, Y:-3568. In a default world, in survival, with same seed the same effects can be seen.

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The point is that you have shown a different issue entirely, although we recognize it is a perfectly legitimate issue.

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I would like to point out that this particle issue was solved by Forge at some point as far back as 1.5. They simply moved the "litparticles" and "particles" rendering towards the bottom of the function which renders the world. Literally about eight lines worth of code moved into a different position seems to fix it without ill effect.

By default, the selection box, water, block destruction progress, weather, and hand are rendering on top of it, in that order. Forge positions it so that only the hand is rendered on top (as well as some Forge hooks, but that obviously doesn't apply to vanilla).

I realize that this is a trivial bug in the grand scheme of things, but I hope that this information will help put a quick end to this bug whenever someone can attend to it.

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@ Anon Ymus
Ok, I just took my observation as an extension of this issue.

Since my observation seems to be 'opposed' to the 977 issue would you recommend that I post there? Or rather that I should start a new issue?

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@zombie hunter no the server is vanilla i just changed the prefixes in the scoreboard file in world/data to show admin and owner in front of the name.

_zombiehunter

@DFG:
In this case, your issue could be MC-36329 or something similar. At least it's not the particle/hitbox/clouds/etc rendering order thing described here.

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@Rick
Your issue actually shows exactly what MC-997 says. If you have further information, you should put it there.

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@Anon Ymus
Thanks.

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Please see 'breakingice' pics.

This is what happens when there's any pixel in any value of alpha except 0 (blank) when breaking Ice/Stained Glass. It will 'erase' all textures behind it rather than layering over top the box. Figuring it's something with that renderpass overlapping and ignoring everything passed before it?

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This is still an issue in Minecraft version 14w03b.

windsdon

Block breaking particles render over smoke (and possibly other particles).

Please see 2014-01-24_11.03.24.png

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Also happens with nether portals held by other players.

_zombiehunter

Barrier particles in front of water behave like all other particles too: They render behind water ...

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Here you can check out another bug very silmilar to yours: MC-47808

_zombiehunter

@KaliNuska:
Ah, yes. It's not just similar, it's actually a dublicate ... the "hitboxes render behind transparent blocks" problem again 😛

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According to Ryan, this issue is very difficult to solve. Maybe it will be fixed later though.

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Still affects 07a

_zombiehunter

Added the rendering order problem seen on invisible charged creepers (see dublicate MC-49034) to the description.

KnightMiner

Still in 14w08a

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Added a photo of Clouds rendering in front of slime blocks

Edit: Still present in 1.7.6-pre1

Actually this is not needed to be added to the affected versions

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Stained glass is also rendered on top of particles - 14w08a

KnightMiner

Still in 14w10a/b
Also in 14w10c

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Also for tripwire hooks in 14w11b.

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Entities (sign, chests, etc.) are invisible through players' nametags.

KnightMiner

Also affects the World Border. See screenshot.

_zombiehunter

Completely fixed for particles as of 14w18a 🙂

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So you can change title 🙂

shufboyardee

a lot of particles fixed in 14w18a. Clouds, Barriers, still an issue.

Also breaking-block particles of stained glass against water: Easy to see when sand is underwater, and a blue stained glass is in front. Break the glass, and the particles more-or-less take on the color of the sand, as if the water transparency weren't in front of the sand.

_zombiehunter

Barriers work fine for me, like all other particles. Can confirm the issue with stained glass breaking particles, but they don't show a rendering oder problem, they just turn invisible, including the water layer behind them, so you can see the blocks under the water surface where the particle should be. I'll remove the "particles" part from the title for now ...

shufboyardee

screenshot of breaking blue glass against water, taken in 14w18a

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Added picture of slime block behind ice from MC-55047.

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Confirmed for 14w20a.

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Confirmed for 14w20b.

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Added picture of firework particle in water from MC-55400

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Not completely fixed in 14w20b.

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According to the 2 last screenshots, how can you say that the bug isn't fixed ?

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You just have to read the description, and see the other pictures 🙂

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Confirmed for 14w21b.

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Added picture of moon in cloud from MC-55819

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Would be nice if you'd add the full image, rather than the thumbnail.

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Added picture of snowflakes in water from MC-55888

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What part of "please add the full size image" did you not understand?

Adding the thumbnail is pointless if people can't see what it's trying to show. The snow image you added is basically black with something highlighted in red. But I have no idea what without figuring out which other report the image came from, which after two days, will be really difficult.

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Does this image work?

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Much better. 🙂

marcono1234

Also with lilypads and potion particles 🙂

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Added stained glass image from MC-56056

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Please stop adding images. We all understand what the bug is and having more than a certain number of pictures just gets in the way of scrolling down to see the comments.

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Confirmed for 14w25b.

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This is frustrating how it isn't fixed yet.

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The torch and barrier particles work well for me now, but the block-edge lines are still unfixed yet~

marcono1234

Like it was said here: MC-62126
It happens in 14w29a with caves under water

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in 14w30c this still occurs for some things, only particles and items in certain situations.

marcono1234

Confirmed for

  • 14w30c

  • 14w31a

For breaking colored glass and moving worldborder and death animation of Ender Dragon

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The particle bug is fixed in the 1.8 snapshots, so it obviously still exists in 1.7.10.

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Confirmed in 14w32d
Also has anyone mentioned that rain and snow particles appear behind clouds?

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For your information, Masahiro, particle rendering has been fixed. Also, not sure if you have ever tried coding, but bugs that have been looked at by developers and left unfixed are usually very difficult to fix. Please don't comment just to complain to Mojang.

marcono1234

Confirmed for

  • Minecraft 1.8-pre 1 for hitbox of torch on slimeblock

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Confirmed for 1.8pre2

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Contrary to belief, particle rendering hasn't been fixed for 1.8. Firework particles are still rendering behind water in 1.8-pre.

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Also: the night sky shows through clouds, e.g. if you're in a tunneler's dream world and go deep down, you can see the moon and stars through the clouds.

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This will (most likely) be fixed for clouds in 1.9:

@TheAkaiyoGaming The cloud rendering code is fricking atrocious and is #1 on my 1.9 hit-list. Until now there was not much to be done.

https://mobile.twitter.com/themogminer/status/507936462827184128

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Referring to the attached photo. Today for the first time, it happened to me that chests were rendered behind glass panes. Note that item frames on chests are rendered in front of the glass panes. It might not be the same cause as the rest of the examples seen in this bug report, because it went back to normal permanently after changing the camera angle. (version 1.8)

marcono1234

Confirmed for

  • 1.8 XPOrbs and their shadows

  • Pushed colored glass with colored glass behind (doesn't gets rendered)

migrated

My problem with stained glass blocks/panels from report MC-78253 seems to be resolved by updating Java from version 1.8.0_25 to 1.8.0_31.

migrated

breaking leaves in front of water

marcono1234

Confirmed for

  • 1.8.3 for example with invisible ArmorStands in the Spectator mode, they get even rendered worse in the way that a closer ArmorStand gets rendered behind on which is further away

Bentroen

Confirmed for 1.8.4. Also seems to be weird with blocks being worn by players/armor stands. In this case, I tested it with a red stained glass and the normal block worked as intended, but the block being worn by an armor stand didn't. I took some screenshots of my experiment, and you can check them here.

marcono1234

Maybe Minecraft graphics analysis map WIP is some kind of informative

migrated

Confirmed for 1.9 snapshot 15w35b

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Confirmed for 15w36c

migrated

Can confirm potion particles are again a problem.

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Confirmed for 15w39c

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(Confirmed in 15w40b)

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(Confirmed for 15w41b)

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(Confirmed for 15w42a)

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Affects 15w43a

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Ice and frosted ice

migrated

Confirmed for 15w43c.

migrated

Confirmed for 15w44a and 15w44b

rydian

Still happening in 15w45a.

migrated

Sometimes also happens with normal ice (unless this is another bug?)

migrated

(no it's not, still wrong rendering order of transparent blocks)

kumasasa

@unknown: This MC-38022

migrated

Confirmed for 15w46a

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Confirmed for 15w47a

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(Confirmed for 15w47c)

migrated

confirmed for 15w50a also effects hitboxes in combination with portals, see screenshot

migrated

Confirmed for 15w51b (for slimeblocks and breaking ice in front of water)

migrated

Particle effects do show behind or inside glass blocks or glass panes that are being held by an ArmorStand, but only if it's only 1 of them.

If you for example "circle" ArmorStands with e.g. glass panes, the particle effect cannot be seen from the outside, only when you go inside that ArmorStand creation, then you can see the particle effect.

Example pictures are attached.

To make it easier for you to reproduce, I created a one-click stacked command of such a circled panes creation that also automatically sets a repeating CommandBlock with a particle effect.

The one single ArmorStand that gets targetted by the particle effect is visible on purpose.

Insert this stacked command into a regular (Impulse) CommandBlock and trigger it:

/summon FallingSand ~ ~1.5 ~ {Motion:[0.0d,-1.0d,0.0d],Time:1,DropItem:0,Block:redstone_block,Passengers:[
	{id:FallingSand,Time:1,DropItem:0,Block:activator_rail},
	{id:MinecartCommandBlock,Command:summon ArmorStand ~ ~ ~ {Invisible:1,NoGravity:1,Rotation:[0f,0.0f],ArmorItems:[{},{},{},{id:stained_glass_pane,Damage:5,Count:1}]}},
	{id:MinecartCommandBlock,Command:summon ArmorStand ~ ~ ~ {Invisible:1,NoGravity:1,Rotation:[22.5f,0.0f],ArmorItems:[{},{},{},{id:stained_glass_pane,Damage:5,Count:1}]}},
	{id:MinecartCommandBlock,Command:summon ArmorStand ~ ~ ~ {Invisible:1,NoGravity:1,Rotation:[45f,0.0f],ArmorItems:[{},{},{},{id:stained_glass_pane,Damage:5,Count:1}]}},
	{id:MinecartCommandBlock,Command:summon ArmorStand ~ ~ ~ {Invisible:1,NoGravity:1,Rotation:[67.5f,0.0f],ArmorItems:[{},{},{},{id:stained_glass_pane,Damage:5,Count:1}]}},
	{id:MinecartCommandBlock,Command:summon ArmorStand ~ ~ ~ {Invisible:1,NoGravity:1,Rotation:[90f,0.0f],ArmorItems:[{},{},{},{id:stained_glass_pane,Damage:5,Count:1}]}},
	{id:MinecartCommandBlock,Command:summon ArmorStand ~ ~ ~ {Invisible:1,NoGravity:1,Rotation:[112.5f,0.0f],ArmorItems:[{},{},{},{id:stained_glass_pane,Damage:5,Count:1}]}},
	{id:MinecartCommandBlock,Command:summon ArmorStand ~ ~ ~ {Invisible:1,NoGravity:1,Rotation:[135f,0.0f],ArmorItems:[{},{},{},{id:stained_glass_pane,Damage:5,Count:1}]}},
	{id:MinecartCommandBlock,Command:summon ArmorStand ~ ~ ~ {Invisible:1,NoGravity:1,Rotation:[157.5f,0.0f],ArmorItems:[{},{},{},{id:stained_glass_pane,Damage:5,Count:1}]}},
	{id:MinecartCommandBlock,Command:summon ArmorStand ~ ~ ~ {Invisible:1,NoGravity:1,Rotation:[180f,0.0f],ArmorItems:[{},{},{},{id:stained_glass_pane,Damage:5,Count:1}]}},
	{id:MinecartCommandBlock,Command:summon ArmorStand ~ ~ ~ {Invisible:1,NoGravity:1,Rotation:[202.5f,0.0f],ArmorItems:[{},{},{},{id:stained_glass_pane,Damage:5,Count:1}]}},
	{id:MinecartCommandBlock,Command:summon ArmorStand ~ ~ ~ {Invisible:1,NoGravity:1,Rotation:[225f,0.0f],ArmorItems:[{},{},{},{id:stained_glass_pane,Damage:5,Count:1}]}},
	{id:MinecartCommandBlock,Command:summon ArmorStand ~ ~ ~ {Invisible:1,NoGravity:1,Rotation:[247.5f,0.0f],ArmorItems:[{},{},{},{id:stained_glass_pane,Damage:5,Count:1}]}},
	{id:MinecartCommandBlock,Command:summon ArmorStand ~ ~ ~ {Invisible:1,NoGravity:1,Rotation:[270f,0.0f],ArmorItems:[{},{},{},{id:stained_glass_pane,Damage:5,Count:1}]}},
	{id:MinecartCommandBlock,Command:summon ArmorStand ~ ~ ~ {Invisible:1,NoGravity:1,Rotation:[292.5f,0.0f],ArmorItems:[{},{},{},{id:stained_glass_pane,Damage:5,Count:1}]}},
	{id:MinecartCommandBlock,Command:summon ArmorStand ~ ~ ~ {Invisible:1,NoGravity:1,Rotation:[315f,0.0f],ArmorItems:[{},{},{},{id:stained_glass_pane,Damage:5,Count:1}]}},
	{id:MinecartCommandBlock,Command:summon ArmorStand ~ ~ ~ {Invisible:1,NoGravity:1,Rotation:[337.5f,0.0f],ArmorItems:[{},{},{},{id:stained_glass_pane,Damage:5,Count:1}]}},
	{id:MinecartCommandBlock,Command:"summon ArmorStand ~ ~1 ~ {Tags:[\"AS\"],NoGravity:1}"},
	{id:MinecartCommandBlock,Command:"setblock ~ ~-2 ~1 minecraft:repeating_command_block 0 replace {auto:1b,Command:\"execute @e[tag=AS] ~ ~ ~ particle reddust ~ ~1 ~ 0.01 1 0 1\",TrackOutput:0}"},
	{id:MinecartCommandBlock,Command:setblock ~ ~-2 ~ command_block 0 replace {SuccessCount:0b,auto:1b,Command:fill ~ ~ ~ ~ ~2 ~ air}},
	{id:MinecartCommandBlock,Command:kill @e[type=MinecartCommandBlock,r=0]}
]}
migrated

[15w51b]

Fireworks explosion 'colored light' hide water for a split second.
Screenshot : https://gyazo.com/dc24f8eeed2a5a0aedf7d159b88a00b1

To reproduce, create a world and find a lake / make your own water pool. Place down an command block inside of it then enter & execute this command :
/summon FireworksRocketEntity ~ ~1 ~ {LifeTime:-1,FireworksItem:{id:fireworks,Count:1,tag:{Fireworks:{Explosions:[{Type:1,Colors:[16711680],FadeColors:[16711680]}]}}}}

migrated

Same goes also for e.g. creeper armour in front of end gateway portal blocks (2 screenshots attached).

migrated

also happens with stained glass items over water

migrated

also effects rain and transparent clouds

migrated

Confirmed for 16w05b

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Confirmed for 16w06a

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Confirmed for 16w07a

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Confirmed for 16w07b

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Confirmed for 1.9-pre1

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Confirmed for 1.9-pre2

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Confirmed for 1.9-pre3

elrichmc

Confirmed for 1.9-pre4

migrated

Confirmed for 1.9

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Confirmed for 1.9.1-pre3 with slime blocks.

[Mod]Les3awe

Also affect elytra / mob.
See MC-99724 / MC-93070.

marcono1234

Please link to this comment in the description

The following is based on decompiled version of Minecraft 1.9 using MCP 9.24 beta. All method and class names are the names used in the decompiled version.

In general it looks like this is caused by GlStateManager.depthMask(false) calls during the rendering. As I am not very familiar with how the rendering exactly works the following is only an assumption and observation of what happens when you change something. The changes mentioned might only fix the symptoms of the bug, but not the bug itself.

Removing this for example from the methods net.minecraft.client.particle.EffectRenderer.renderParticles(Entity, float) and net.minecraft.client.renderer.RenderGlobal.drawSelectionBox(EntityPlayer, RayTraceResult, int, float) prevents this from happening.

As I do not know the intentions behind this, do not consider this a fix.

FaRo1

Partially confirmed for 1.9.3-pre1. In the screenshot "2016-04-24_23.31.48.png" (latest as writing) you can see clouds behind the water, but nowhere else. Yes, it uses a texture pack, but that only makes it more visible.

[Mod]Les3awe

Confirmed for 1.9.3-pre3

migrated

Confirmed for 1.9.4.

migrated

You all realise this is not going to be suddenly fixed in a snapshot, right? In the game's current state, the affected things will either always be rendered in front of stuff, or always be rendered behind. It would take a significant amount of work and maybe a partial rewrite of the renderer engine to fix it all, and even then it wouldn't be perfect.

migrated

Confirmed for 16w20a.

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Confirmed for 16w21a.

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Confirmed for 16w21b.

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Confirmed for 1.10-pre1.

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Confirmed for 1.10-pre2.

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Clouds always appear in front of slime blocks. This is an easy way to see this in action.

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Confirmed for 1.10.

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Confirmed for 1.10.1.

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[media]

I'm not sure this is the right ticket but this screenshot shows how water overwrites particle effects. In detail you can see the crops obscuring the strips of water on the upper half of the image illuminated pink because of the particles and the same with the villager swimming in the pond almost directly below me. There is also a torch particle layered on top of all the particles for some reason. In the picture I used multiple lingering potions of regeneration to create the particles I needed and was captured in 1.10.2.

Edit: Is this the right ticket, mods?

FaRo1

I'm not a mod, but yes, this is the right ticket.

Sonicwave

Confirmed for 1.11 (at least clouds render in front of colored glass).

migrated

So i Was Testing some Issues with a Resource pack, Found some things Sooo i turned

[media]

Into

[media]

With the Help Of a Recourse pack.
all Because of the Issues With

[media]

The Little Red Arrow is were the Black Background is coming From, it still has it in 17w17b, had it for a while, so.. lets move on to the next issue. The Red Boxes and Particles those are the ones that i noticed that didn't work (had the bugs example; water etc).
Example;

[media]

ok so what happens when we remove the water and make it 100% transparent?

I Get This

[media]

ok.. you can jump in and Swim in it.. but the background is the shadow. now i made it 100% transparent and got this (image Below)

[media]

you dont even see the particles no more!
so Later i Remembered that Water Changes Color in a diffrent biome (Swampland).
I changed the Water texture to black and White, i Got this

[media]

didnt have the Swamp biome, So thanks to VoxelSniper i changed the Biome and got this

[media]

and noticed that the Biome also changed the color of the particle.
Summary,
So I thought since i Fixed the Fireworks by Texture pack maybe it could be fixed with the water since water has an "Overlay" so i tried that all the possibilities and nothing. but if this helps with Future things that have not been fixed or ideas, Great! this is just something to 'Think about' and add upon it with ideas. Thank you For taking your time to Read this.

migrated

Confirmed for every version up to 1.12-pre6

migrated

See my screenshots in attachments above. Clouds can only be seen through slime blocks when the viewer's Y is greater than 128. See https://bugs.mojang.com/secure/attachment/141565/2017-06-17_14.53.09.png and https://bugs.mojang.com/secure/attachment/141564/2017-06-17_14.51.29.png

migrated

Confirmed for 1.12, 17w47a, 17w47b and 17w48a.

_zombiehunter

Updated this issue to represent the current state of rendering order issues in the game. Changes I noticed so far (18w03b):

  • Firework light flash always renders in front of water and transparent clouds (making them disappear), but the same issue with stained glass seems to be resolved

  • Particles no longer behave uniformly: Most particles now appear to render correctly in all cases, end rod, potion and firework particles as well as rain and snow do not.

Please correct me or expand on this if you notice something wrong/missing (and I'm sure I missed something) - I think you can understand that it can be a little hard to keep track of all this over so many years 😛

_zombiehunter

@ Les3awe: Let's keep the title more general, the ink particles are just one type of particle amongst several that show rendering order issues. I've moved the word "particles" in the title to first position to make it more obvious, they are probably still the most common case for people to observe this bug.

violine1101

Per MC-125802, another example for this is water rendering over the outer layer of the beacon beam.

_zombiehunter

Added the beacon beam to the description

_zombiehunter

Joel 1337 The screenshot you added shows MC-38022. Would make more sense to add it there instead of this ticket.

migrated

@BillyGalbreath produced this very good video illustration of this issue:

https://youtu.be/P09CR9LFw2M

I also discovered the issue with custom models for glass panes.

[media]

These glitched out surfaces appear and disappear anytime if you are at short distance from block. It disappear and render normally if you move a bit back and forth.

_zombiehunter

Added Phantom wing rendering order glitch to the description, listed it along with the beacon beam as it seems to behave most similar to this one. The outer transparent part of the phantom wings renders behind water, transparent clouds and transparent blocks like stained glass.

Jonah Simm

confirmed for 18w10b

migrated

Confirmed in 18w10c

_zombiehunter

Found out that the transparent, grey text overlay of named map markers shows this issue too when a name sticks out of the map's edge (see "map marker text.jpg" for example).

migrated

Did a user named "bug" get silently deleted or is there something wrong with my notifications? I was going to reply to them.

violine1101

Their comment was deleted. Please only comment if you have something to add to the report.

migrated

Confirmed for 18w14b

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That was already marked as affected.

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Also happened to me in 18w15a

[media]

[media]

[media]

migrated

The block the player is pointing at doesn't have the slender cubic frame when the player is completely in water. 

[media]
migrated

Affects 18w20a.

[media]

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Some updates from snapshot 18w22a (and possibly earlier)

Issues resolved in snapshot 18w22a:

  • Hitboxes now render underwater and through water.

  • Non-transparent particles render correctly in front of transparent blocks (ex breaking stone in front of water).

Issues new to 18w22a:

  • Hitboxes render completely behind transparent blocks (ice, colored glass) making them hard to see.

Issues still present in 18w22a:

  • Beacon beam outer aura renders behind transparent blocks at any height.

  • Transparent particles render in place of transparent blocks. (Ex: break stained glass in front of ocean, squid ink looking upward in water, etc.)

  • Charged creeper aura renders in place of transparency (water, ice, etc.)

  • Phantom wings render in place of transparency.

  • Ice still renders strangely at far distances.

  • Clouds still render in front of transparent blocks/water when placed above the cloud height.

  • Firework particles still render in behind transparent blocks.

I'm sure I forgot many of them, but these are the ones that are easily noticed to me.

Edit:

  • Rain renders behind water always, and behind clouds when above cloud height.

migrated

Enderman's mouth looks strange

[media]
migrated

Affects 1.13-pre3.

FaRo1

Green is a pretty bad colour for that, it makes the mail look like the version was added.

migrated

Some more screenshots of certain issues:

  • Ice renders strangely.

    [media]
  • Hitboxes render behind all layers of transparency.

    [media][media]
  • Transparent entities render in place of transparent textures.

    [media]
migrated

The issue with the ice doesn't only occur at far distances. You'll occasionally see some weird lines even when you're standing on top of it.

_zombiehunter

@unknown and @unknown: The ice issue is MC-38022, please move your comments and screenshots over there. This ticket is quite bloated already ...

migrated

I'm afraid this issue is way too general for Mojang to fix. Over 400 duplicates have been created. That means this MC-9553 can contain tons of cases. I don't really know but I guess that it's why it's still unassigned, and Mojang wouldn't even take a look at it.

migrated

MC-133350 confirms a render with the ink cloud.

@Howard Chang I am afraid you are right.

qwerty23495

Please don't comment things that are not helpful on this ticket. There are over 100+ on the watcher list that are now getting flooded by our comments.

migrated

OK. Let me do something helpful.
I strongly suggest that someone (if no one would like to, then it's me, if allowed) can separate these six different cases and create six reports on them, then mark this ticket as a duplicate of them. I know that this idea maybe hard to accept, but I just don't want to see this issue be put on ice for over five years without a Mojang employee actually setting about resolving this issue.

Jack McKalling

That is up to Mojang to decide. Unless someone looks into the source code and can tell these different cases are not the same issue, only they can tell. Maybe they've just not fixed this for so long because it is difficult to do. I'd recommend not to split, as right now, it would only increase the amount of places Mojang needs to keep track of.

_zombiehunter

Jack McKalling is right, there's no reason to split it unless we certainly know they're totally different issues. Having the problem summed up in a single ticket makes it a lot easier to keep track of. I'm sure fixing the rendering order of transparent textures is not an easy task, and they probably attempted to fix it several times over the years (see particles), but there's always cases where it doesn't work out that well. We'll have to see what they decide in the future ...

migrated

I might volunteer for code analysis. The earliest I can start is Wednesday. If someone else wants to do it before then, be my guest.

migrated

Tell whoever is in charge of this site that this shows up as "Confirmation Status: None" on mobile but "Confirmation Status: Confirmed" on the desktop version.

migrated

That's an issue with JIRA, not specific to MoJIRA.

migrated

Can reproduce on 1.13 stable build

migrated

@@unknown, so far is there any consequences of the code analysis?

migrated

MCP's version is pointing to asset files that don't exist and exits w/o a stacktrace before the game even loads

EpicGamenatorYT

Phantoms Still Have This Issue In 1.13.1

FaRo1

Did you intend to comment somewhere else? Phantoms aren't transparent.

EpicGamenatorYT

On Their Wings When Over Water They Look Wierd 

[media]

 

Jack McKalling

@Fabian Röling actually they are. their wings are partially transparent, and IIRC the only mob to have this.

migrated

found this texture bug right now, i could not find it in your pictures, so I will show you here!

[media]


if you are getting trouble to see the bug, then look at his neck!

i also added it to your report

migrated

this report (MC-138984) relates to this report

migrated

So, it's the 15th of November and this is still here in 1.13.2.

[media]
migrated
[media]

[media]

These glass panes and torch flames are rendering over the effect particles. Also note the bottoms of the panes rendering erroneously.

Java 1.13.2

migrated

Can this bug be fixed already please? The new campfire's smoke is also affected by this bug, obviously.

migrated

Fixing this requires major rewrites, so be patient.

Jack McKalling

For those whose messages got removed, please stop using this platform as a way to communicate with mojang your frustrations. This platform is for reporting bugs, it's not a forum. We get it, you're frustrated.

violine1101

If you don't have anything of value to add here, please don't comment. This is not a discussion forum.

Fixing this bug requires rewriting a huge chunk of the game code. As far as I know, a rework of that chunk of code is currently in the works. But, as FVbico already said, you need to be patient. Fixing bugs takes time, especially if they're nasty ones like this one.

migrated

Can confirm this for 19w04b.

Hello violine1101, thank you for your reply, but not thanking you for removing a comment by your personal standards rather than some rules that apply here, which I have not found. Also you or another person just did it without any comment, which is just rude and antisocial.
I passively worked for this game since many years by providing bugreports, feedback for bugs, now with a new account, getting others to know about it, talking positively about most of my experiences, helped with some mod stuff. I think I was here when this bug got created.

I just think that it is a major excuse for a company like Mojang (owned by Microsoft) saying that this bug would just take a lot of time, therefore nobody is willing to do it. We already have 246 older comments (without every one of them being about an addition to the bug itself - still you just delete mine randomly), this bug is indeed 6 ⚠️ years old and there are 793 votes for this issue. Your newborn back then would already be in school now, other companies create whole emersive gaming experiences in that time.

Of course I can imagine that the codebase for MC is rather ... unique and heavy since it was not a super planned project since the beginning. But let's face it: MC is a well merchandised product since years, probably got a lot of money in, but maybe some of the developers are far too long into this game to even care anymore. Which I possibly could understand. That's why I think I could make a little pun, but obviously this is rather not wanted. Maybe because it was kind of... true?

Sincerely, a MC player

pokechu22

The issue is that the tracker is not designed for such comments and they don't add anything; in general we do remove such comments on all tickets and it's not a general comment section, but for things that are actually useful (which get hidden in other chatter). Granted, I don't think this is explicitly stated anywhere, but a lot of stuff isn't (unfortunately). /r/mojira exists for the more meta discussions; if you want to talk more about this policy let's do it there (where 151 people don't get emails each time we say something). And to be clear, we don't comment when we do it, because the reason that the comments are hidden is because they're noisy and adding more comments just causes more noise.

And also, a correction: this bug has not existed "since" 1.5. That format of a statement implies that it didn't exist before then. It's existed since transparency was a thing (Alpha v1.0.4 and ice? Maybe earlier?), partially in the form of MC-1379 (which again was created later on when the tracker was introduced) though other aspects can also be seen. That was partially fixed later on, when stained glass was introduced, so that stained glass could be seen through stained glass, but the more complicated cases were not fixed because there are a ton of them. And each case where the render order isn't handled right is a separate thing that would need to be fixed (this being a single ticket is a somewhat messy design, to be honest; it probably should have been split into a bunch of linked tickets for each individual issue but doing that now is remarkably complicated).

Anyways, to reiterate: if you want to discuss the way comments are handled, please do so on /r/mojira instead of in this ticket to avoid emailing everyone.

ZeNico13

Still in 19w14b and 1.14 Pre-Release 1

Anonymous_46YT

confirmed for 1.14 Pre-Release 1 and 2

ZeNico13

Still in 1.14 pre-4 and 1.14 pre-5

ZeNico13

Still in 1.14 Release

migrated

Glass behind campfire smoke in 1.14 also gives this bug.

[media]
migrated

Added a Campfire smoke image. Affects 1.14 Release.

migrated

Glass held by an armorstand also triggers this. I made these balloons with invisible armorstands holding glass, all entities/signs/chests/normal glass render in front of the glass. Yellow glass does this more clearly then red glass.

[media]
migrated

Still happening in 1.14.2.  Campfire smoke (foreground) goes behind river water (background).

[media]
migrated

Still happening in 1.14.3

[media]


Campfire smoke goes behind water.

FaRo1

Congratulations, this report has over 100 attachments. Is starts lag my phone when I open the page. Can people please only attach more pictures if they bring valuable new information to the report? It's pretty well understood how the bug works, so we likely don't need more pictures.

migrated
[media]

Can confirm, also with nether portals

violine1101

Mod Notice

Please do not attach any more images to this ticket.

FaRo1

Confirmed for 19w38a.

_zombiehunter

Wait, is this a joke or did you guys actually fix transparency sorting this time? I mean in every case?
Looking forward to test this 😛

muzikbike

HOLY CRAP. IT'S FINALLY FIXED. Thank you Mojang for everything you do!

migrated

Why is this marked as RESOLVED when this bug is still in the game. I just tested it in 19w38b.

migrated

Because it will be fixed in the next snapshot. See fix version, it says Future version-1.15+.

pokechu22

Indeed, it's been fixed for the next snapshot, but 19w38b is still affected. Check the next snapshot when it releases (probably tomorrow, but there's no way to be sure).

It's possible that there will be some cases left over (since this bug as it stands is extremely nebulous). If that happens, it's best for each individual interaction to be its own ticket, so that individual things can be fixed and confirmed fixed.

MukiTanuki

It appears that there's still a rendering issue with particles and glass/water.  Now particles don't render at all when behind them.

 

violine1101

Please create new specific tickets for any issues (that were previously tracked in this ticket) that you find in or after 19w39a.

FaRo1

I looked at all the screenshots attached here and checked all cases (which I could actually understand from the screenshot) in the latest snapshot. Most of them look like expected now. For the ones that aren't fixed I created new reports: MC-161879, MC-161885, MC-161894, MC-161896, MC-161899, MC-161901

Some statistics of this incredibl report: 888 votes (second most votes of all reports), 182 watchers (third most), 660 duplicates, so far 19 related reports (not including mine, 6 open), 252 comments (including this one), 312 affected versions marked, 101 attached images (by far the most of all reports I know), 2419 days open. Downloading all attachments results in a 74.9 MB file, saving the website a 18.1 MB one. And this was actually the first time it was ever marked as fixed, which is somewhat rare for such an old report.

ItsTinay

Still an issue in 1.16.2

marcono1234

@@unknown, please see the note at the beginning of the report:

For any new instances of this issue occurring (or similar), please perform a search on the bug tracker for reports, else create a new ticket for the specific issue being observed.

Also note that some of these issues have only been fixed for "Fabulous!" mode since their fix might be rather resource intensive and people might not even notice these issues in the first place.

_zombiehunter

(Unassigned)

Confirmed

Normal

Rendering

cloud, fire, flame, heart, ice, ink, particle, rendering, texture, torch, water

Snapshot 13w06a, Snapshot 13w07a, Snapshot 13w09a, Snapshot 13w09b, Snapshot 13w09c, ..., 19w35a, 19w36a, 19w37a, 19w38b, 19w38a

19w39a

Retrieved