When placing a canpfire down in a position in which water is behind the smoke particles, the water is very clearly visible through the smoke particles. I've tested in a superflat world to see if the particles are supposed to be that transparent but considering the terrain behind the smoke particles isn't nearly as visible as the water, I figured this was a bug.
Environment
OS: Windows 10
Java Version: 1.8.0_51 64bit
CPU: Intel i5-7600k
GPU: Nvidia GTX 1060
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