The bug
These entities/blocks are not rendered behind translucent parts of some entities (later they will be referred as affected entities
)
Translucent blocks (stained glass, slime blocks, ice)
Block entities (chests, signs, mob heads...)
All entities that are loaded after the
affected entity
(usually those that were spawned or have entered the chunk after theaffected entity
, or are in farther chunks)
Affected entities
Note: in following screenshots all entities are inside one chunk, the order of summoning them (or entering the chunk in case of a player) is
armor_stand
withdiamond_helmet
affected entity
armor_stand
withgolden_helmet
Only armor_stand
with golden_helmet
behind affected entity
shows the issue.
Entity (or part of it) | Screenshots | Notes |
---|---|---|
Translucent | [media][media][media] | |
| [media][media] | Can be seen with players in third person mode |
Outer | [media] | |
| [media] | |
Charged | [media] | Armor of invisible creeper is affected by MC-103462 |
Player name when shifting | [media] | |
Second layer of player's skin / second layer of player's head worn by other entity | [media] | See MC-104853 for steps to reproduce with armor stands |
Linked issues
is duplicated by 19
relates to 2
Attachments
Comments 21
don't think I'm understanding the issue. Glass has always done this (as far as I can tell)... people complained cause the new glass didnt work like regular glass and now that it does there's a bug? seems kinda counter productive.
though this probably has more to do with the fact that blocks behind blocks don't render until the block infront of them is broken as this was a memory issue fix mojang did a while back (1.2 or 1.3)
Th3F4114n0n3: I think this is an oversight with the fix for MC-1379 - this wasn't an issue before, because item drops didn't use alpha blending until 13w42b.
@@unknown, the bug shown in the screenshot is already tracked as MC-165958.
Confirmed.