Is water going to be this foggy regardless of night vision or enchanted helmet? I was working on an underwater city and can only see 10 blocks in any direction. This will make a 'bioshock' style cityscape utterly invisible! (regardless of view options) I usually can see to max chunk render distance (set at 16 currently) underwater with brightness being the only variable. Now it's blindlingly white in all directions.
Environment
OSX 10.10.2 Java edition
Linked issues
duplicates 1
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