mojira.dev

Montgomery Gabrys

Assigned

No issues.

Reported

MC-125725 Water this foggy? Duplicate MC-125721 command block error Invalid MC-21805 Text Bug Duplicate

Comments

How? To clarify, I previously said I was having no luck coming up with the proper syntax etc to make it work. I want to generate a steady on-pulse since it's hooked up to a comparator for an if-then / else statement physically. Executing one command 'might' work but then I need another for the inverse relationship - either in the same block or an adjacent block. Ideally I'd like the pulse and no argument since I use the pulse to create both the action and a separate sound generation command for audio user-feedback.

I've tried the command I used as an example and it didn't work. I'm sure I'm on the right track but I'm lost in the weeds.

Why would they remove it? To encourage people to not update? Is there a workaround? Will :

/execute if entity @p[distance=3]

function as a workaround? All I want to do is send a signal to the next command block in the chain to execute it's function (in this case remove a wall - and once the player is out of range - the comparator signals the other command block to replace the wall with setblock air and stone respectively). Basically it's a hidden door - but I use them everywhere on my build.

If /execute can do something similar that's fine but I'm not hitting the syntax and order of operations to save my life.

The shift key has nothing to do with it. When typing backspace entire words disappear instead of a single character in a single keystroke to the previous word break. Nothing is "stuck" - thx for closing without checking.