The bug
If a dolphin / turtles / guardian / elder guardian / cod / salmon or pufferfish is outside of water they will not really try to get back into it.
EDIT:
Version | Edit-Comments |
---|---|
18w19a / 18w19b | The dolphins turn in circles and do not find the water. |
since 18w20a | Dolphins and fish jump on land and do not really try to get into the water. |
My Tests:
I spawned each entity 5 blocks from a large water source and documented if they made it into the water within 15 seconds.
I have tested this 10 times for each entity.
Version: 18w43c
Entity | Found water - Tries | Time |
---|---|---|
Dolphin | 3 / 10 | 15 seconds |
Turtle | 3 / 10 | 15 seconds |
Guardian | 4 / 10 | 15 seconds |
Elder Guardian | 3 / 10 | 15 seconds |
Cod | 0 / 10 | 15 seconds |
Salmon | 1 / 10 | 15 seconds |
Pufferfish | 1 / 10 | 15 seconds |
Cod / Salmon and Pufferfish die most times before they reach the water
Linked issues
is duplicated by 4
relates to 2
Attachments
Comments 15
Unless this is fixed, no constructions can incorporate dolphins, they all constantly jump into blocks and stay there. Most notably if you build any kind of fence they tend to get stuck over it and can´t recognise water two or three blocks below them.
Confirmed in 18w22b. Also squids do not try to find water either, but I think that is a different bug as they act completely different on land then all other water mobs (MC-130520).
The real problem is that dolphins will jump and take fall damage. This happens even in flat spaces, moreso if there is unevenness. Ideally, dolphins should have a higher tolerance to fall damage, taking hits only if they fall five or six blocks instead of three.
In a very glitchy way, the dolphins and guardians actually do try to go for water, but only if they are one block away from the water. Otherwise the guardians move around randomly and the dolphins just flip around and then die in my experience.