mojira.dev
MC-129777

Minecraft crashes when loading a world

Everything works great until I create a world. It will go through all the steps then crash after getting to around 96%. I have tried all the world generation options and it still crashes. It also seems to be unusually slow when generating a world.

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Comments 4

Please attach the crash report ([minecraft|http://hopper.minecraft.net/help/finding-minecraft-data-folder]/crash-reports/crash-<DATE>-client.txt)

I dont have that folder in my minecraft folder. It usually crashes the launcher with it and doesn't even give the crash pop up.

 

Major problem here is, that something is crashing outside Minecraft, outside the Launcher and outside Java, it crashes in the system library libobjc.A.dylib:

Stack: [0x00007ffee2abd000,0x00007ffee32bd000],  sp=0x00007ffee32b8478,  free space=8173k
Native frames: (J=compiled Java code, j=interpreted, Vv=VM code, C=native code)
C  [libobjc.A.dylib+0x6e9d]  objc_msgSend+0x1d
C  [AppKit+0x7d62c1]  -[NSApplication(NSEvent) sendEvent:]+0xddd
C  [libglfw.dylib+0xd232]
[error occurred during error reporting (printing native stack), id 0xe0000000]

Java frames: (J=compiled Java code, j=interpreted, Vv=VM code)
J 5701  org.lwjgl.system.JNI.invokeV(JD)V (0 bytes) @ 0x0000000119247f81 [0x0000000119247f40+0x41]
J 5700 C1 org.lwjgl.glfw.GLFW.glfwWaitEventsTimeout(D)V (13 bytes) @ 0x0000000118d42a24 [0x0000000118d42980+0xa4]
j  cid.a(Z)V+109
j  cht.c(Z)V+492
j  cht.a()V+75
j  net.minecraft.client.main.Main.main([Ljava/lang/String;)V+1179
v  ~StubRoutines::call_stub

I'm afraid there is nothing we can do here, this is Apple's turn.

Ok thanks! Atleast it is not Minecraft! I'm excited about this update.

max ziegenhorn

(Unassigned)

Unconfirmed

Minecraft 18w20b

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