When summoning a mob as a passenger inside a boat,
/summon minecraft:boat ~ ~1 ~ {Passengers:[{id:armor_stand}]}
and rotating the passenger any degree along the y-axis using a teleport command,
/execute as @e[type=minecraft:armor_stand] at @s run tp @s ~ ~ ~ ~180 ~
the mob's orientation is nowhere close, and sometimes even looks a different direction on a completely separate axis. The disorientation is not consistent, either, as sometimes teleporting the same amount along the same axis will have varying degrees of misalignment.
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Can sort of reproduce in 20w06a:
/summon minecraft:boat ~ ~1 ~ {Passengers:[{id:armor_stand}]}
and then
/execute as @e[type=minecraft:armor_stand] at @s run tp @s ~ ~ ~ ~180 ~
will rotate the armor stand only part way on the first run, but further runs work properly.
Can't reproduce this in 24w38a. The entity is kicked out of the boat when rotating with /tp which is the same behaviour as the player in 21w03a.
[media]
Try getting into a boat yourself and turning 180 degrees. There's a limit.