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MC-130365

Mobs not properly oriented when rotated inside boats

When summoning a mob as a passenger inside a boat,

/summon minecraft:boat ~ ~1 ~ {Passengers:[{id:armor_stand}]}

and rotating the passenger any degree along the y-axis using a teleport command,

/execute as @e[type=minecraft:armor_stand] at @s run tp @s ~ ~ ~ ~180 ~

the mob's orientation is nowhere close, and sometimes even looks a different direction on a completely separate axis. The disorientation is not consistent, either, as sometimes teleporting the same amount along the same axis will have varying degrees of misalignment.

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Try getting into a boat yourself and turning 180 degrees. There's a limit.

Can sort of reproduce in 20w06a:

/summon minecraft:boat ~ ~1 ~ {Passengers:[{id:armor_stand}]}

and then

/execute as @e[type=minecraft:armor_stand] at @s run tp @s ~ ~ ~ ~180 ~

will rotate the armor stand only part way on the first run, but further runs work properly.

Can confirm in 20w51a.

Can confirm in 21w03a.

Can't reproduce this in 24w38a. The entity is kicked out of the boat when rotating with /tp which is the same behaviour as the player in 21w03a.

[media]

Thank you for your report!

However, this issue has been temporarily closed as Awaiting Response.

Is this still an issue in the latest version? If yes, can you please add it to the affected versions (or mention it if you are not the reporter)?

This ticket will automatically reopen when you reply.

Jacob Canepa

(Unassigned)

Confirmed

(Unassigned)

Minecraft 1.12.2, 20w06a, 1.16.3, 20w51a, 21w03a

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