mojira.dev

defWhile playing/testing your latest snapshot I noticed that the lighting reacted to the way I move the character. Looking up and down or walking under trees, makes it a bit darker, but I think it is not the environment that dims or brightens, it is just a virtual dimlight of the graphics card that being turned up and down. It probably is not the way I described it, but It interferes with the graphics card, halting everything a fraction of a second.

I also read in the last log (of this snapshot) that a message occurs about that the server can't keep up and that the sound of ambient salmon does not work.

Ps. This stupid bugs page can't understand that I wanted to attach a log file. Zipping it, renaming it keep it the way it is created, does not help at all... So, here I pasted it, I hope that does help....

[11:07:27] [Client thread/INFO]: Setting user: Mr_Killer01
[11:07:32] [Client thread/INFO]: LWJGL Version: 3.1.2 build 29
[11:07:34] [Client thread/WARN]: Removed resource pack John Smith Legacy 1.12.2 v5.zip from options because it is no longer compatible
[11:07:34] [Client thread/INFO]: Reloading ResourceManager: Default
[11:07:36] [Sound Library Loader/INFO]: Starting up SoundSystem...
[11:07:36] [Thread-2/INFO]: Initializing No Sound
[11:07:36] [Thread-2/INFO]: (Silent Mode)
[11:07:37] [Thread-2/INFO]: OpenAL initialized.
[11:07:37] [Sound Library Loader/INFO]: Preloading sound minecraft:sounds/ambient/underwater/underwater_ambience.ogg
[11:07:37] [Sound Library Loader/INFO]: Sound engine started
[11:08:01] [Client thread/INFO]: Created: 1024x512 textures-atlas
[11:08:09] [Client thread/INFO]: Narrator library for x64 successfully loaded
[11:08:09] [Client thread/ERROR]: Realms module missing
[11:08:33] [Client thread/ERROR]: Realms module missing
[11:08:34] [Client thread/WARN]: Ambiguity between arguments [teleport, destination] and [teleport, targets] with inputs: [Player, 0123, @e, dd12be42-52a9-4a91-a8a1-11c01849e498]
[11:08:34] [Client thread/WARN]: Ambiguity between arguments [teleport, location] and [teleport, destination] with inputs: [0.1 -0.5 .9, 0 0 0]
[11:08:34] [Client thread/WARN]: Ambiguity between arguments [teleport, location] and [teleport, targets] with inputs: [0.1 -0.5 .9, 0 0 0]
[11:08:34] [Client thread/WARN]: Ambiguity between arguments [teleport, targets] and [teleport, destination] with inputs: [Player, 0123, dd12be42-52a9-4a91-a8a1-11c01849e498]
[11:08:34] [Client thread/WARN]: Ambiguity between arguments [teleport, targets, location] and [teleport, targets, destination] with inputs: [0.1 -0.5 .9, 0 0 0]
[11:08:34] [Client thread/INFO]: Loaded 0 recipes
[11:08:34] [Client thread/INFO]: Loaded 0 advancements
[11:08:34] [Server thread/INFO]: Starting integrated minecraft server version 18w22a
[11:08:34] [Server thread/INFO]: Generating keypair
[11:08:35] [Server thread/INFO]: Found new data pack vanilla, loading it automatically
[11:08:35] [Server thread/INFO]: Reloading ResourceManager: Default
[11:08:38] [Server thread/INFO]: Loaded 523 recipes
[11:08:41] [Server thread/INFO]: Loaded 570 advancements
[11:08:48] [Server thread/INFO]: Preparing start region for level 0
[11:08:49] [Server thread/INFO]: Preparing spawn area: 0%
[11:08:50] [Server thread/INFO]: Preparing spawn area: 0%
[11:08:51] [Server thread/INFO]: Preparing spawn area: 0%
[11:08:52] [Server thread/INFO]: Preparing spawn area: 0%
[11:08:53] [Server thread/INFO]: Preparing spawn area: 2%
[11:08:54] [Server thread/INFO]: Preparing spawn area: 5%
[11:08:55] [Server thread/INFO]: Preparing spawn area: 8%
[11:08:55] [Server thread/INFO]: Preparing spawn area: 13%
[11:08:56] [Server thread/INFO]: Preparing spawn area: 19%
[11:08:56] [Server thread/INFO]: Preparing spawn area: 23%
[11:08:57] [Server thread/INFO]: Preparing spawn area: 27%
[11:08:57] [Server thread/INFO]: Preparing spawn area: 30%
[11:08:58] [Server thread/INFO]: Preparing spawn area: 35%
[11:08:58] [Server thread/INFO]: Preparing spawn area: 39%
[11:08:58] [Server thread/INFO]: Preparing spawn area: 43%
[11:08:59] [Server thread/INFO]: Preparing spawn area: 47%
[11:08:59] [Server thread/INFO]: Preparing spawn area: 49%
[11:09:00] [Server thread/INFO]: Preparing spawn area: 52%
[11:09:00] [Server thread/INFO]: Preparing spawn area: 57%
[11:09:01] [Server thread/INFO]: Preparing spawn area: 60%
[11:09:02] [Server thread/INFO]: Preparing spawn area: 66%
[11:09:02] [Server thread/INFO]: Preparing spawn area: 70%
[11:09:03] [Server thread/INFO]: Preparing spawn area: 73%
[11:09:04] [Server thread/INFO]: Preparing spawn area: 76%
[11:09:04] [Server thread/INFO]: Preparing spawn area: 81%
[11:09:05] [Server thread/INFO]: Preparing spawn area: 84%
[11:09:05] [Server thread/INFO]: Preparing spawn area: 89%
[11:09:06] [Server thread/INFO]: Preparing spawn area: 95%
[11:09:06] [Server thread/INFO]: Preparing spawn area: 97%
[11:09:06] [Server thread/INFO]: Time elapsed: 18181 ms
[11:09:12] [Server thread/INFO]: Mr_Killer01[local:E:3eb17816] logged in with entity id 565 at (-56.5, 66.0, 100.5)
[11:09:12] [Server thread/INFO]: Mr_Killer01 joined the game
[11:09:12] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 5792ms behind, skipping 115 tick(s)
[11:09:17] [Client thread/INFO]: Loaded 0 advancements
[11:09:30] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 8451ms behind, skipping 169 tick(s)
[11:09:48] [Client thread/INFO]: Loaded 4 advancements
[11:10:20] [Client thread/INFO]: Loaded 15 advancements
[11:10:24] [Client thread/INFO]: Loaded 18 advancements
[11:11:29] [Client thread/INFO]: Loaded 19 advancements
[11:11:32] [Client thread/INFO]: Loaded 20 advancements
[11:11:38] [Client thread/INFO]: Loaded 21 advancements
[11:11:41] [Client thread/INFO]: Loaded 22 advancements
[11:11:48] [Client thread/INFO]: Loaded 23 advancements
[11:12:29] [Server thread/INFO]: Mr_Killer01 has made the advancement [Stone Age]
[11:12:29] [Client thread/INFO]: [CHAT] Mr_Killer01 has made the advancement [Stone Age]
[11:12:29] [Client thread/INFO]: Loaded 36 advancements
[11:13:31] [Client thread/INFO]: Loaded 38 advancements
[11:13:53] [Server thread/INFO]: Mr_Killer01 has made the advancement [A Seedy Place]
[11:13:53] [Client thread/INFO]: [CHAT] Mr_Killer01 has made the advancement [A Seedy Place]
[11:13:53] [Client thread/INFO]: Loaded 42 advancements
[11:16:58] [Client thread/INFO]: Loaded 43 advancements
[11:17:16] [Server thread/INFO]: Mr_Killer01 has made the advancement [Getting an Upgrade]
[11:17:16] [Client thread/INFO]: [CHAT] Mr_Killer01 has made the advancement [Getting an Upgrade]
[11:17:16] [Client thread/INFO]: Loaded 54 advancements
[11:19:25] [Client thread/INFO]: Loaded 55 advancements
[11:22:18] [Client thread/INFO]: Loaded 56 advancements
[11:23:03] [Client thread/INFO]: Loaded 58 advancements
[11:26:45] [Client thread/INFO]: Loaded 59 advancements
[11:28:08] [Client thread/INFO]: Loaded 60 advancements
[11:29:07] [Client thread/WARN]: Unable to play empty soundEvent: minecraft:entity.tropical_fish.ambient
[11:29:19] [Client thread/INFO]: Loaded 61 advancements
[11:29:36] [Client thread/INFO]: Loaded 67 advancements
[11:30:28] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2324ms behind, skipping 46 tick(s)
[11:30:32] [Client thread/INFO]: Loaded 69 advancements
[11:32:58] [Client thread/INFO]: Loaded 74 advancements
[11:44:14] [Client thread/INFO]: Loaded 92 advancements
[11:45:02] [Server thread/INFO]: Mr_Killer01 has made the advancement [Acquire Hardware]
[11:45:02] [Client thread/INFO]: [CHAT] Mr_Killer01 has made the advancement [Acquire Hardware]
[11:45:02] [Client thread/INFO]: Loaded 114 advancements
[11:46:13] [Client thread/INFO]: Loaded 148 advancements
[11:52:37] [Server thread/INFO]: Mr_Killer01 has made the advancement [Monster Hunter]
[11:52:37] [Client thread/INFO]: [CHAT] Mr_Killer01 has made the advancement [Monster Hunter]
[11:52:37] [Client thread/INFO]: Loaded 160 advancements
[11:52:37] [Client thread/INFO]: Loaded 161 advancements
[11:53:25] [Client thread/INFO]: Loaded 162 advancements
[11:58:49] [Server thread/INFO]: Mr_Killer01 has made the advancement [Isn't It Iron Pick]
[11:58:49] [Client thread/INFO]: [CHAT] Mr_Killer01 has made the advancement [Isn't It Iron Pick]
[11:58:49] [Client thread/INFO]: Loaded 165 advancements
[11:59:03] [Client thread/INFO]: Loaded 169 advancements
[11:59:06] [Client thread/INFO]: Loaded 187 advancements
[11:59:18] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2168ms behind, skipping 43 tick(s)
[11:59:46] [Client thread/INFO]: Loaded 188 advancements
[12:00:29] [Client thread/INFO]: Loaded 203 advancements
[12:02:26] [Client thread/INFO]: Loaded 205 advancements
[12:06:55] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 5610ms behind, skipping 112 tick(s)
[12:07:16] [Client thread/INFO]: Loaded 205 advancements
[12:07:26] [Client thread/INFO]: Loaded 205 advancements
[12:08:16] [Client thread/INFO]: Loaded 206 advancements
[12:09:16] [Client thread/WARN]: Unable to play empty soundEvent: minecraft:entity.cod.ambient
[12:12:05] [Client thread/INFO]: Loaded 206 advancements
[12:14:19] [Client thread/INFO]: Loaded 208 advancements
[12:33:45] [Client thread/INFO]: Loaded 209 advancements
[12:33:57] [Client thread/INFO]: Loaded 211 advancements
[12:49:15] [Client thread/WARN]: Unable to play empty soundEvent: minecraft:entity.salmon.ambient
[13:01:55] [Client thread/INFO]: Loaded 211 advancements
[13:01:58] [Client thread/INFO]: Loaded 212 advancements
[13:14:13] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2013ms behind, skipping 40 tick(s)
[13:14:54] [Client thread/INFO]: Loaded 212 advancements
[13:20:24] [Server thread/INFO]: Mr_Killer01 was shot by Skeleton
[13:20:24] [Client thread/INFO]: [CHAT] Mr_Killer01 was shot by Skeleton
[13:38:00] [Server thread/INFO]: Saving and pausing game...
[13:38:00] [Server thread/INFO]: Saving chunks for level '18w22c'/overworld
[13:38:00] [Server thread/INFO]: Saving chunks for level '18w22c'/the_nether
[13:38:00] [Server thread/INFO]: Saving chunks for level '18w22c'/the_end
[13:38:05] [Server thread/INFO]: Stopping server
[13:38:05] [Server thread/INFO]: Saving players
[13:38:05] [Client thread/ERROR]: Realms module missing
[13:38:05] [Server thread/INFO]: Mr_Killer01 lost connection: Disconnected
[13:38:05] [Server thread/INFO]: Mr_Killer01 left the game
[13:38:05] [Server thread/INFO]: Stopping singleplayer server as player logged out
[13:38:05] [Server thread/INFO]: Saving worlds
[13:38:05] [Server thread/INFO]: Saving chunks for level '18w22c'/overworld
[13:38:05] [Server thread/INFO]: Saving chunks for level '18w22c'/the_nether
[13:38:05] [Server thread/INFO]: Saving chunks for level '18w22c'/the_end
[13:38:07] [Client thread/INFO]: Stopping!
[13:38:08] [Client thread/INFO]: SoundSystem shutting down...
[13:38:09] [Client thread/INFO]: SoundSystem Author: Paul Lamb, www.paulscode.com

Related issues

Comments

kumasasa

This is kinda not understandable.

Please refine your description:

  • What did you expect?

  • What did you get instead?

  • What are the exact steps to reproduce?

migrated

Ehm, what would you think when playing Minecraft? You guys wrote the book, not me, You could tell if this should occur or not! technically speaking. So, you roam around in the world where trees are, and under trees it is rather darker than in the sun. So by moving through the world it is normal that texture changes shades if it becomes darker, but not that the screen intensity should react to that.....

I am now currently testing 1.13-pre 1, so, if it occurs again, frequently, I shall write a new report.

Thanks for reacting.......

migrated

(Unassigned)

Unconfirmed

Minecraft 18w22a

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