Some sound events are no longer playing the expected sound. Sound events affected are:
entity.evoker.ambiententity.evoker.cast_spellentity.evoker.deathentity.evoker.hurtentity.evoker.prepare_attackentity.evoker.prepare_summonentity.evoker.prepare_wololoentity.evoker_fangs.attack
Based on the information I have gathered for the bug, it seems that only Evoker and Evoker Fang sounds are affected; however, this bug might also affect other sound events.
The most likely reason why this bug happens is because of the sounds.json file being rushed - and as a result, being written improperly - in order to change most internal IDs in the game. If there are other sound events that are affected with this bug, please fix them. Thank you.
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