mojira.dev
MC-132707

HD SGA font doesn't work anymore

Tried to apply my double resolution SGA font (ascii_sga.png) to the game, the game doesn't display anything when using white font on a transparent png and only displays empty boxes when using the same png palette than the vanilla textures. Note that the unicode font now uses ttf files instead of a texture and  therefore is vector-based, not making this a problem for it anymore. For remaining issues with ascii.png, see MC-132708.

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Your resource pack is incompatible/outdated, disable it to fix the issue.

@unknown Are you joking? Disable the resource pack to fix the issue? I heavily doubt this will fix a bug in the actual game. The file name remained the same (so not incompatible) in pre6 and HD fonts always worked. Also, how do you think I'm supposed to make my resource pack compatible if certain features are broken?

This bug is caused likely because Mojang forgot to remove the functionality of the ascii and unicode character sheets. Everything's in actual font files (.tff?) now.

Can't seem to find any tff files. If they exist and work correctly in any resolution, then they are a great and rather flexible replacement of the old font system. This would also make this issue (and part of MC-132708) invalid. Any information on if and how one can add a working tff to a resource pack would be very much apprechiated, otherwise I would consider this and MC-132708 valid issues that need to be resolved in some way.

I just figured it out, they're called .ttf files, not .tff, and to install them to minecraft, you simply add the .ttf files into your resource pack, under the font folder, named "seven", and then they will replace the default font.

Tons of fonts can be found at https://www.dafont.com/ttf.d592, or similar websites.

An example resource pack would have the file structure of

assets/minecraft/font/seven.ttf

,

where you rename the font to "seven".

It would seem that bitmap fonts still work as long as they are the same resolution as the original files (ascii.png 128x128px and ascii_sga.png 128x128px (enchanting table text)), this mean custom bitmap fonts can be used but only with a low resolution 128x128 image.

Currently the Berylium font used in my pack (John Smith Legacy) is 4096x4096px, to scale that down to just 128x128px so the game actually displays it loses so much detail it's just not readable anymore.

Resource Packs can no longer use double resolution files, this effects the main font (ascii.png) and the ascii_sga.png 128x128px (enchanting table font).

@unknown Thanks a lot 🙂
Tested some font files, they actually work! That means this issue is not valid for the unicode font, but it IS certainly a problem with the SGA font, which still appears to use a texture. Changed the title and description accordingly.

This is fixed in 1.13-pre7

_zombiehunter

(Unassigned)

Unconfirmed

font, ttf

Minecraft 1.13-pre6

Minecraft 1.13-pre7

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