mojira.dev

_zombiehunter

Assigned

No issues.

Reported

MC-296029 Banner markers on maps cause severe lag, especially when using high-res fonts Cannot Reproduce MC-189903 Turtle home beach detection looking one block too deep Fixed MC-189846 Turtle eggs hatching broken, game checking for sand one block too deep Fixed MC-168230 End crystal beam is dark / desaturated Fixed MC-168084 Returning from certain menus to the main menu using "Esc" no longer changes the splash text Won't Fix MC-167189 Map position arrows can overlap the map border in item frames Confirmed MC-166722 Some custom item models appear dark in the inventory Fixed MC-165535 Flat items no longer render behind transparent textures Duplicate MC-163153 Transparent parts of beacon beam texture appear black Confirmed MC-161302 Banners appear blank white for a split of a second when placing them Fixed MC-161297 Shulker box inside textures are invisible Fixed MC-156126 Villagers can no longer pathfind to work stations in certain positions Confirmed MC-154856 All item frames disappear when loading world Duplicate MC-154256 Iron farms stop working and cannot be reset without replacing the villagers Works As Intended MC-140257 Game crashes when generating some of the new plains villages Duplicate MC-135049 Old world doesn't save map markers in 1.13 Fixed MC-133996 Doors and Beds make double breaking sounds Duplicate MC-133190 The game doesn't properly load fonts using texture files with a two color palette Confirmed MC-132708 Remaining ascii.png in a resource pack causes all in-game font to display gibberish Fixed MC-132707 HD SGA font doesn't work anymore Fixed

Comments

No longer an issue in snapshot 25w18a, just checked. FPS is back to normal values.

“We do not have enough information to reproduce this issue.”

I’ve literally added ALL the information to reproduce it, screenshots, test world and test pack included! This should be more than enough to prove it. Did you even try it? Or is this just an automatically generated robot reply?

I can confirm this being an issue in 1.21.5 on several different PCs. Haven’t checked the most recent snapshot though, until then, please reopen.

[media][media]

[media]

[media]

[media]

[media]

ok, here’s a test world containing a lot of banner markers, a test resource pack containing a HD font and 4 screenshots comapring performance between vanilla and HD font as well as MC versions 1.21.4 and 1.21.5 with both vanilla and HD font.
As you can clearly see (and test yourself), perfomance is generally drastically reduced as of 1.21.5 even in vanilla, and it drops to absolutely unplayable values with a HD font enabled. There’s no performance impact with neither resource pack in 1.21.4.

This should be more than enough to confirm the issue, so please reopen.

@@unknown As far as I can remember, the texture information is stored within the color indices of the color palette, with I=0 defined as transparent, and I=1 defined as a font pixel. Both indices are saved as white color, which makes the whole thing appear white in an image editor. You can make the font texture visible by selecting a different color for index 1 of the color palette.

Both I=0 and 1 being white is exactly how the vanilla texture works too, the ascii_sga.png attached here should work the same. But it doesn't for some reason ...

Still a problem in 1.20.4

Just noticed this bug in 1.20.4, definitely not fixed yet!

Still not fixed in 1.18-pre6

Affects 1.17.1 and 1.18-pre6