“We do not have enough information to reproduce this issue.”
I’ve literally added ALL the information to reproduce it, screenshots, test world and test pack included! This should be more than enough to prove it. Did you even try it? Or is this just an automatically generated robot reply?
I can confirm this being an issue in 1.21.5 on several different PCs. Haven’t checked the most recent snapshot though, until then, please reopen.
ok, here’s a test world containing a lot of banner markers, a test resource pack containing a HD font and 4 screenshots comapring performance between vanilla and HD font as well as MC versions 1.21.4 and 1.21.5 with both vanilla and HD font.
As you can clearly see (and test yourself), perfomance is generally drastically reduced as of 1.21.5 even in vanilla, and it drops to absolutely unplayable values with a HD font enabled. There’s no performance impact with neither resource pack in 1.21.4.
This should be more than enough to confirm the issue, so please reopen.
@@unknown As far as I can remember, the texture information is stored within the color indices of the color palette, with I=0 defined as transparent, and I=1 defined as a font pixel. Both indices are saved as white color, which makes the whole thing appear white in an image editor. You can make the font texture visible by selecting a different color for index 1 of the color palette.
Both I=0 and 1 being white is exactly how the vanilla texture works too, the ascii_sga.png attached here should work the same. But it doesn't for some reason ...
Still a problem in 1.20.4
Still happens in 1.20.4
Just noticed this bug in 1.20.4, definitely not fixed yet!
Affects 1.18
Affects 1.18
Affects 1.18
Affects 1.18
Affects 1.18-pre8
Affects 1.18-pre8
Affects 1.18-pre8
Affects 1.18-pre8
Affects 1.18-pre8
Affects 1.18-pre6
Still not fixed in 1.18-pre6
Affects 1.17.1 and 1.18-pre6
No longer an issue in snapshot 25w18a, just checked. FPS is back to normal values.