i played around with resource packs and multipart, but adding multipart to any other then the pre-defined blocks will make the game unload all resource packs.
the same happens when its not the exact same as the predefined
ie. the stone_wall blockstate files renamed to ie. oak_fence will also cause this issue.
a simmilar issue (also unloading all Resource Packs) was already shown a few days ago. this may be related.
Woud be great if this was fixed, either by just not allowing multipart, but it woud be a lot nice if we woud be allowed to use multipart how we want. just like it is with all other components. At least i dont know of anything else in the Resource Packs thats exclusive to the Offical Pack.
Also, in chat it leaves a trail like seen in screenshot-2!
Attached is a screenshot, and an example Texturepack, that contains just the "cobblestone_wall.json" file from the 1.13-pre7 assets renamed to "stone.json"
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Comments 4
Duplicate of MC-123756. The multipart
property has elements with non-existing block states in when
. The following message is put into the game log as soon as the resource pack is loaded:
Unable to bake model: 'minecraft:stone#': java.lang.RuntimeException: Unknown property 'up' on 'Block{minecraft:stone}'
Therefore, the resource pack is invalid.
As of 1.13.1, invalid resource packs no longer unload vanilla ressources but still other resource packs, see MC-123756.
What issue was that?
Can you attach an example resource pack?