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MC-133794

Optimize world crash

When optimizing a world (15700 chunks) the game crashes consistently at around 30%-40%

Description: Loading NBT data

java.util.zip.ZipException: invalid distance too far back
	at java.util.zip.InflaterInputStream.read(InflaterInputStream.java:164)
	at java.io.BufferedInputStream.read1(BufferedInputStream.java:284)
	at java.io.BufferedInputStream.read(BufferedInputStream.java:345)
	at java.io.DataInputStream.readFully(DataInputStream.java:195)
	at java.io.DataInputStream.readUTF(DataInputStream.java:609)
	at java.io.DataInputStream.readUTF(DataInputStream.java:564)
	at gy.b(SourceFile:430)
	at gy.a(SourceFile:78)
	at he.a(SourceFile:69)
	at gy.a(SourceFile:437)
	at gy.a(SourceFile:81)
	at gy.a(SourceFile:437)
	at gy.a(SourceFile:81)
	at hi.a(SourceFile:119)
	at hi.a(SourceFile:84)
	at hi.a(SourceFile:80)
	at bnk.a(SourceFile:96)
	at bnk.a(SourceFile:821)
	at cmn.f(SourceFile:97)
	at cfg.aG(SourceFile:1241)
	at cjq.a(SourceFile:430)
	at cfg.m(SourceFile:1241)
	at cfg.c(SourceFile:818)
	at cfg.a(SourceFile:392)
	at net.minecraft.client.main.Main.main(SourceFile:144)

Linked issues

Attachments

Comments 2

Please attach the full crash report and output log.

Please check if that's still an issue in the latest 1.14 (pre-)release

Mika Kraft

(Unassigned)

Unconfirmed

(Unassigned)

crash

Minecraft 1.13-pre10, Minecraft 18w50a

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