Textures in resourcen packs, which were added (not edited existing ones), don't load in-game, despite correct path in the JSON file of the block model.
also it's not possible anymore to map existing textures, which aren't part of the original block to it.
for expample the upper part of an oak door:
oak_door_top.json
{
"textures":
{ "particle": "#top", +"anvil_base": "blocks/anvil",+ "texture": "block/oak_door_top" }
,
"elements": [
{
"from": [ -0.5, 10, -0.5 ],
"to": [ 3.5, 12, 1 ],
"shade": false,
"faces":
{ "down":
{ "uv": [ 16, 1, 12.5, 0 ], "texture": "#anvil_base" }
,
......
..
The anvil texture is shown as missing in the game.
Comments 6
Thank you for your report!
However, this issue is not in English.
Bug reports are only accepted in English, sorry.
Feel free to create a new report or modify this one if you can speak English.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – 📖 Game Wiki
What's in the log file after loading the resource pack?
What's the format has the resource pack? See MC-133683
"pack_format": 4
the pack is loading.
Invalid sounds.json in resourcepack: 'Lifeminecraft 1.13' i: Non [a-z0-9/._-] character in path of location: minecraft:fireworks/largeBlast1 at pc.<init>(SourceFile:38) at pc.<init>(SourceFile:43) at dfj.<init>(SourceFile:17) at dfl.a(SourceFile:38) at dfl.a(SourceFile:23) at dfl.deserialize(SourceFile:16) at com.google.gson.internal.bind.TreeTypeAdapter.read(TreeTypeAdapter.java:69) at com.google.gson.internal.bind.TypeAdapterRuntimeTypeWrapper.read(TypeAdapterRuntimeTypeWrapper.java:41) at com.google.gson.internal.bind.MapTypeAdapterFactory$Adapter.read(MapTypeAdapterFactory.java:187) at com.google.gson.internal.bind.MapTypeAdapterFactory$Adapter.read(MapTypeAdapterFactory.java:145) at xi.a(SourceFile:505) at xi.a(SourceFile:523) at dgj.a(SourceFile:123) at dgj.a(SourceFile:84) at vg.c(SourceFile:123) at vg.a(SourceFile:106) at cfi.f(SourceFile:681) at cme$2.a(SourceFile:65) at cgj.mouseClicked(SourceFile:103) at chf.mouseClicked(SourceFile:46) at cfk.b(SourceFile:83) at cfk$$Lambda$959/2040656033.run(Unknown Source) at cjs.a(SourceFile:430) at cfk.a(SourceFile:83) at cfk$$Lambda$806/1288168365.invoke(Unknown Source) at org.lwjgl.glfw.GLFWMouseButtonCallbackI.callback(GLFWMouseButtonCallbackI.java:36) at org.lwjgl.system.JNI.invokeV(Native Method) at org.lwjgl.glfw.GLFW.glfwWaitEventsTimeout(GLFW.java:3108) at cfs.a(SourceFile:320) at cfi.c(SourceFile:872) at cfi.a(SourceFile:392) at net.minecraft.client.main.Main.main(SourceFile:144)
Unable to resolve texture due to upward reference: #top in minecraft:block/oak_door_top
Using missing texture, unable to load minecraft:textures/blocks/anvil.png : java.io.FileNotFoundException: minecraft:textures/blocks/anvil.png
Unable to resolve texture due to upward reference: #top in minecraft:block/oak_door_topi checked twice.... textures/blocks/anvil.png isn't missing at all...
Bug is still in 1.13
If the anvil.png would be missing, the anvil itself would has no texture too,
but he has. File is fine.
1. You did it wrong.
2. We only take english reports.