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MC-134860

Vertical swimming speed is not affected by water with [falling=true]

I searched a lot but could not find a duplicating issue. So I created a new one.

Background

In 1.12 and earlier versions, it was "harder" to swim up a water stream that was flowing down. It took longer than a stream of source blocks. Downward speed was also faster in falling water.

The bug

In 1.13, now the player sink/swim up speed in downward flowing water is the same as in source blocks. The falling property of the water has no effect. This also affects mobs.

Attachments

Comments 4

Solid blocks vs transparent blocks next the water will change its speed also

After doing some tests in 1.15.1: There is a slight difference in speed, but it's a lot less noticeable.

These are tests of 25 blocks. Numbers are the time in ticks measured with commands.

 

 

Source Blocks

Falling Water

Swimming up

107

130

Swimming down

83

74

Floating up

154

230

Floating down

958

291

From these results it is clear that the difference between source blocks and falling water is obvious when you are floating in the water, but almost not noticeable when you are swimming.

 

Can confirm in 1.18 Pre-release 2.

Tedstar (Curtis Anderson)

(Unassigned)

Confirmed

(Unassigned)

block-state, entity, falling, fallingwater, float, flow, flowing, flowing_water, gravity, liquid, mechanics, movement, movementSpeed, player, sink, sinking, source, speed, swim, swimming, water

Minecraft 1.13, Minecraft 18w30a, Minecraft 18w30b, Minecraft 18w32a, Minecraft 1.13.1, ..., Minecraft 19w07a, Minecraft 19w08b, 1.15.1, 1.18 Pre-release 2, 1.21.5

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