The bug
Generation of custom world only using the server.properties
on a multi-player server for a FLAT
level-type
is not possible.
When level-type
is FLAT
, the generator-settings is parsed into the flat_world_options
json property that afaik is never used.
Should be either parsed into this flat_world_options and code should be implemented to convert "preset" data into the appropriate json format that is being put into the generator-settings
key of the level.dat
or allow using the new json format in generator-settings
similar to BUFFET
.
Note, that when level-type
is BUFFET
, the generator-settings
take a json string that is directly used for the generator-settings
key in the level.dat
, so it works as expected.
But for FLAT
, it doesn't implements json in this new manner, and doesn't look like it is parsing the flat_world_options
as the "preset" or legacy format. Documentation is limited.
Can confirm. I've been digging around, but flat_world_options is completely ignored. This ignores server.properties's generator-settings property when level-type is FLAT. This is quite annoying..
Edit: http://supa.me/E0E2kR.png On the left is "The Void" preset generated using single player. On the right is the string from The Void preset in generator-settings.