I was designing a silverfish grinder where they would spawn, then fall and land into a flowing water current that pushes them to a kill chamber. However, upon closer inspection I noticed that I was getting significantly less silverfish than I anticipated and realized it was due to the numerous amount of silverfish dying before reaching the drop off.
What I noticed was the following:
Silverfish spawn and drop into the flowing water current below
As soon as they land in the flowing water they begin taking suffocation damage
I could not determine whether or not the silverfish were pathing against the current but I get the impression that's likely the case given how there was still a fair amount that did make it to the drop off point without dying.
Additionally I tested this with other mobs such as zombies and skeletons however I could not replicate this issue with those, likely due to their height. So this issue likely has something to due with mob size as well.
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Yeah that sounds exactly like what I'm encountering. Given that it's listed as "resolved" does this mean it has been fixed and will be released in 1.13.1?
Does MC-134755 explain your issue?