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MC-137961

Regenerating terrain in (unloaded?) chunks

Terrain regenerates itself when going from a pre-snapshot save to a snapshot file. The old buildings above ground are (with a few blocks missing or replaced) kept. I've tried recreating this bug twice on both snapshots, and I've tried it on 1.13.2. On 1.13.2 it shows no problems, but as you can see from the screenshots, it does have them on the newer versions.

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Was the world ever downgraded a version?

The original world was created in 1.12, and I've only really upgraded it to 1.12.2 before, so I don't think it ever has.

I also experienced this - world was originally created in Version 1.7, and upgraded thru all the versions, currently running 1.13.1 with no issues.  Never downgraded.

Upgraded from 1.13.1 version to snapshot 18W43b - The area and structures around initial player spawn in area (not the world spawn) appear ok but when I move into a unloaded chunk it seems that the terrain is regenerated and then merged into the existing world.  Structures/blocks above the 'ground' level remain and are not replaced by air, but new terrain blocks replace the blocks from the previous world.  Does not appear to be biome specific.  I also noticed entities (item frames, wool, mutton, beef, etc) on the ground in the new chunks where the old buildings/sheep/cow farms were replaced by newly generated terrain

Just wanted to add that I upgraded 1.13.1 world to the 18W43C snapshot and this issue was resolved.   Existing word terrain was not regenerated or altered, new chunks generated without issue and performance was greatly improved over the previous snapshots

 

It's... somewhat fixed? The woodland mansion doesn't regenerate anymore, nor does the sea, but the area around the white building and tunnel still does. The only difference between the places is that the woodland mansion is where you spawn into the world, and the building in the sea has the worldspawnpoint. Also, when teleporting to the white building using command blocks, you end up around y12 or under bedrock. It seems to keep the y coordinate from before the chunks were done loading.

 

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2 more comments

I just tested my old world in the 19w03a snapshot and am not seeing this issue any more.   Seeing the correct biomes now and no re-generation of chunks.👍 

Is this still an issue in 19w14a?

Looks like this issue has been resolved.  Tested in 19w14b and 1.14 Pre-Release 1 and did not experience any problems

I just had the issue in Pre-Release 2 (but it might have occurred in Pre-Release 1 already).

Screenshot of the issue in Pre-Release 2 attached.

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Jack

(Unassigned)

Community Consensus

(Unassigned)

Minecraft 18w43a, Minecraft 18w43b, Minecraft 18w43c

Minecraft 1.14 Pre-Release 1

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