mojira.dev
MC-138211

Smooth lighting / ambient occlusion is incorrect (asymmetrical) on south-east and north-west corners

Currently affects all versions of Minecraft & makes gameplay awful!

The bug

Incorrect AO in the bottom left and top right corners (in the image) due to anisotropy.

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Possible fix 

Flip quads with incorrect AO or use custom interpolation on a quad.

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Linked issues

Attachments

Comments 23

Does MC-136302 describe your issue?

Please do not mark unreleased versions as affected.
You don't have access to them yet.

Can confirm

Please do not mark unreleased versions as affected.
You don't have access to them yet.

@unknown, don't try to change "Mojang Priority". It may only be changed by the developers. Consider this a warning.

13 more comments
Toru the Red Fox

oh and @MotanGish, they have better things to be doing than fixing issues caused by janky interpolation done on triangles by practically every GPU in existence

Can confirm in 21w40a.

Can the title of this ticket be changed to clarify that the issue concerns asymmetry?

Done.

@TorutheRedFox Unfortunately, quads are deprecated in OpenGL 3.2, so this is not a viable solution anymore.

(I know it's been 3 years but I thought i'd clarify this)

GishCraft

(Unassigned)

Confirmed

Gameplay

Low

Lighting, Rendering

ambient-occlusion, block, lighting, lighting-engine, rendering, shadows, smooth-lighting

Minecraft 1.13.2, Minecraft 18w43b, Minecraft 18w43c, Minecraft 18w44a, Minecraft 18w45a, ..., 1.20 Pre-release 1, 1.20 Pre-release 4, 1.20.1, 23w31a, 1.21

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