The bug
When placing stairs and blocks some of them placed have a shadow-like effect on them as if they are in the dark even though they are properly lit.
Linked issues
is duplicated by 17
12 more links
relates to 2
Attachments
Comments 23
The fabric API alone, seems to fix this somehow. Just thought I would share that here, it might be useful,,,?
[media]
Let's dig into this a little bit because I think this issue's title is a poor descriptor of the problem and I don't want future bug reports to be wrongly labeled as duplicates of this issue.
This is really an issue with ambient occlusion in smooth lighting, as it only occurs with smooth lighting on (note that minimum and maximum smooth lighting makes no difference, as per https://bugs.mojang.com/browse/MC-58668) and it is unrelated to actual in-game torch or sun light levels. We can see it in full effect if we use an all white texture and night vision:
[media]Some parts are so jarringly un-smooth that it appears that there are some gray blocks, even though there is only 100% white blocks used in the scene.
Contrast with this scene in which wide (2x2) tunnels are used and the ambient occlusion is correct:
[media](one might say that you can see some subtle lines here that don't make it "truly" smooth, but this is just a side effect of the linear interpolation, and is unnoticeable once a proper texture is applied.)
I think a better title for this issue would be "Tight spaces break smoothness of smooth lighting's ambient occlusion effect"