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MC-139107

The sides of the top of the scaffolding blocks above the air is not solid

The scaffolding blocks above air are:
1.- Solid at the top when the player tries to go down (he can not).
2.- Not solid above and below when the player tries to climb (he can).
3.- ALWAYS not solid on the sides of top.

"1" and "2" are good functions... but "3" gives problems to use.

The "3" causes that:
When the player walks to the side (half-body,), the sides of the top of the scaffolding blocks above the air is not solid, the player fall!.

What happens (image1):
When the player moves to the left, he will fall, because he will not collide or stop with the top of the scaffolding block above the air because it is not solid.

I expected (image2):
When the player moves to the left, he will not fall, because he will collide and stop with the top of the scaffolding block above the air because it is solid.

Final comment (image3):
If this were to change, and the sides of the top of the scaffolding blocks above the air were solid, the 'solidity' should be a very thin layer, only the top... so the player can go under without hitting (as maximum, similar trapdoors).

Attachments

Comments 3

There have been changes to the scaffolding since this ticket and some of the things have been addressed by now. Can you please update the ticket if the original issue is still there?

The solution was another but the player can prevent not falling now. I suppose it is solved 😉. Thanks for asking 😃

Resolved as fixed in 19w03a, that's when scaffolding behaviour was changed the last time.

Null

Erik Broes

Unconfirmed

Minecraft 18w45a, Minecraft 18w46a, Minecraft 18w47a, Minecraft 18w48a, Minecraft 18w48b, Minecraft 18w49a, Minecraft 19w03a

Minecraft 19w03a

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