When having the bad omen effect and walking into a (player built) village in an almost void world the triggered raid searches for a spawn position on a circle approx. 2*village_radius around the village center. If there are no spawnable blocks there it will stay in an infinite loop and freeze the server thread.
Thread dump for the server thread (18w47a):
java.lang.Thread.State: RUNNABLE
at fm.f(SourceFile:198)
at fm.n(SourceFile:210)
at akz.a(SourceFile:178)
at arg.b(SourceFile:462)
at arg.h(SourceFile:281)
at ari.a(SourceFile:78)
at ug.a(SourceFile:206)
at net.minecraft.server.MinecraftServer.b(SourceFile:772)
at net.minecraft.server.MinecraftServer.a(SourceFile:709)
at dnu.a(SourceFile:128)
at net.minecraft.server.MinecraftServer.run(SourceFile:575)
at java.lang.Thread.run(Thread.java:748)
The while loop is in arg.h
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