Might not be a bug but it defeats the purpose of being able to remove enchants from an item.
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I'm not sure this is a bug tbh. I have no problem with this. If anything, I'd use it more for the XP and then chuck the gear into a furnace for the gold/iron afterwards. The way I see it, the enchanting puts a strain on the item. That strain would put a level of wear on the item. Even if that enchant were to be removed, the wear from that strain would still exist.
I can understand why you might see it unfair. You have two swords, for example, that share an enchant but have other enchants you want to combine and you want to remove one to lower the cost of blending their enchants. Just be aware, this may be intended upon review.
Please don't put your description in environment.