When locking multiple maps of the same map ID, the game creates an unnecessary excess of new map IDs.
Steps to reproduce:
Create a filled map, then make duplicate(s), so you have at least two maps of the same ID (for example, two ID #3 maps)
Lock each map separately in a cartography table, one after the other.
Instead of multiple ID #4 maps, the game creates ID #4, ID #5, etc...
This seems wasteful and inefficient, consuming the finite number of available map IDs on otherwise identical maps.
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