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MC-142358

Locked maps create excess map IDs

When locking multiple maps of the same map ID, the game creates an unnecessary excess of new map IDs.

 

Steps to reproduce:

  1. Create a filled map, then make duplicate(s), so you have at least two maps of the same ID (for example, two ID #3 maps)

  2. Lock each map separately in a cartography table, one after the other.

  3. Instead of multiple ID #4 maps, the game creates ID #4, ID #5, etc...

 

This seems wasteful and inefficient, consuming the finite number of available map IDs on otherwise identical maps.

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Simply Sarc

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Confirmed

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Minecraft 19w02a

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