@unknown The issue is that the rendering does not account for models that exceed their natural size.
If an entity is holding a block that is visually 3x wider than the entity itself, it makes little sense for that entity to stop rendering before the large block model is also out of a player's field of view.
@unknown The issue is that the rendering does not account for models that exceed their natural size.
If an entity is holding a block that is visually 3x wider than the entity itself, it makes little sense for that entity to stop rendering before the large block model is also out of a player's field of view.