mojira.dev
MC-1058

A dragon head is invisible if the entity wearing it is not in view

The bug

A dragon head on an armor stand will become invisible if it is not fully in view. The incorrect "entity boundary box" thing is approx. equal to that of the icon of the armor stand, but not exactly.

How to reproduce

Place an armor stand down, give it a dragon head, look at it from the side, turn away from it. It will disappear when the armor stand itself is not in view.

Related issues

MC-1616 Blocks/Items held by players dissappear too early when moving the camera away from them MC-2175 Item frame doesn't render on edges of vision MC-3714 Fire Animation stops rendering after the entity leaves your vision MC-4187 Ghast tentacles and item frames are invisible when the entity leaves the screen MC-4682 Item Frames Disappear when you look slightly to any direction MC-8094 Item Frames Disappear on Periphery of Player's Vision MC-8299 Items (maybe other entities) are invisible when near the edge of the screen on Quake Pro FoV MC-8770 Entities are only drawn when the center of the entity is onscreen. Most noticible with ghasts and other large mobs and also minecarts/boats. MC-9338 Minecarts (Entities?) not rendering correctly MC-10735 Entities disappears on edge of screen MC-12243 Invisible Item Frames MC-12957 Disappearing item frames at the side of the screen. MC-16068 Item frame disapears MC-18834 can't see other player in bed MC-19224 Item Frames Disappear when looking into sky MC-22480 Entities doesn't render when you don't look at them but you are near MC-28544 Custom blocks in minecarts stop rendering. MC-34672 In-game map isn't rendered on the edges of the screen MC-34825 Maps in item frames not visible on edges of screen MC-34903 Maps in frames vanishing at edge of viewing area MC-36732 Getting close to maps in item frames makes them turn invisible. MC-36740 The Item frames disappear on the edge of the screen MC-37663 Invisible item frame (alone or with an item) MC-38829 Maps in item frames disappears at the edge of the screen MC-39086 Map In Item Frame MC-45835 Maps in Itemframes MC-53624 Item frame doesn't render on the edge of the screen MC-53736 Item Frame bug in 14w17a MC-63888 Entity's not rendering unless the hitbox is on the screen MC-67524 Armor Stand MC-93284 Boat (paddle) is disappears when looking away from the boat MC-94639 Armor Stands stop rendering large items prematurely MC-117688 Pictures disappearing when looking down MC-120554 Casting fishing rod while looking directly up casts it downwards MC-125132 Boundaries of (resourcepack) models aren't used for entity visibily checks MC-137358 Villager became invisible at certain angles, and uninteractable MC-149832 Я нашел баг MC-189578 Custom model helmet will not be rendered if player in some rotation MC-4561 The Item Frame disappear

Attachments

Comments

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[^Minecraft 15w47c =24_11_2015= 17_54_14 [PM].mp4]

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LordAro

I also get this

It also seems to be the case with minecarts as well and perhaps other entities
chests not (visibly) affects though

Anon Ymus

Confirmed. I have seen this with minecarts since before 1.3.

kuemmi

Still happens in 13w02b. Please update affected versions.

kuemmi

Confirmed in 13w04a.

Paul Hughes

Confirmed to affect minecarts and signs, as well, as of 13w04a.

kuemmi

Confirmed in 13w05a for item frames and minecarts. Can't reproduce with signs though.

kuemmi

Confirmed in 13w09c.

yut951121

Can reproduce with item frames, paintings, minecarts, boats, items, projectile arrows, all the mobs except for bats, slimes(also magma cubes), squids, ender dragon, wither.

kumasasa

All named things are entities.

yut951121

But some entities are drawn correctly when they are very edge of the screen...

kumasasa

Which ?
You can show the hitbox of the entities with F3 + B, maybe there is a dependancy of beeing seen and the size of the hitbox.

yut951121

Sorry, I meant just entities' drawn appearance not hitbox.

shufboyardee

still in 1.5.

Chris Dusto

Confirmed 1.5.1

Anon Ymus

Happens with ropes in 13w16a. It only matters if the end is in view.

Kwin van der Veen

I can confirm this as well in 1.5.1. It seems to happen to all the entities, so far I have tested: minecarts, boats and a few mobs. I think it is caused by an incorrect viewing frustum culling.

Ben

also happens with beds. have two players sleep right beside each other and they can't see their own legs or the other players'

crazyman

Can confirm 1.6.2 prerelease

Jesper the End

It's because the entity disappears for lag purposes. once the hitbox is out of view the entity won't render at all. Some entities have a smaller hitbox than they actually are. A good example is the item frame. I uploaded a screenshot in which you can see the hitbox. This is done using the NBTEdit mod.

filoghost

Please don't change the behaviour of minecarts with blocks, because they're useful for mapmakers and decorations, you can have diagonal/moving blocks.

Jesper the End

Yeah but now they disappear when you don't look at them. I don't want them to change the behaviour. Just so that they don't disappear when you don't look at them. Or even easier. Add a tag to an entity to determine wether they should disappear or not.

filoghost

That would be perfect.

luci999

Better fix: make minecraft calculate how big is the entity (x-y-z) and make the "entity boundary box" that big as the enity.

Jesper the End

that will probably change the way entities react. Minecarts will for example take off even though there's not a block next it

Paul Hughes

Yeah, I'd suggest having a visibility box as well as the boundary box, but doubling the number of boundaries each entity has to track might make them laggy. Perhaps it could be added only to the ones with different visible/mechanical boundaries, or defining each entity's visibility box by a single floating-point number as a scaling factor on the boundary box? I'm not conversant with the code and how it decides whether an object is visible or not, but I imagine there must be some way to resolve the issue without making the engine do a lot of extra work for each entity.

Ezekiel

Is this still a concern in the latest Minecraft version 14w03b? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases.

Jesper the End

confirmed for 14w03b

Jeff Miranda

Confirmed in 14w05a as well.

Ezer'Arch

Yeah, I'd suggest having a visibility box as well as the boundary box, but doubling the number of boundaries each entity has to track might make them laggy"

Instead of a new box to check if the entity is off-screen or not, I'd suggest that if entity's boundary box is off-screen more than 1 or 2 meters then make it invisible.

Kevin Huckins

Happens to me in the latest snapshots for 1.8 as well (14w05, 14w06 etc).

PixelatedBrick

I can also confirm its occurrence in snapshot 14w08a.

Itouch2

Partially fixed in 10c (not fixed for maps in item frames)

Itouch2

Confirmed for 14w11b

ggxl

I noticed this when I used a command block to create a minecart with a block in it, except I made the offset big so the block was at least one block above the minecart.

Itouch2

Confirmed for 14w25b.

marcono1234

Confirmed for

  • 14w29b

  • 14w30c

  • 14w31a
    with maps in item frames

Joel Puig Rubio

Please fix this issue for blocks in minecarts, this issue has been in the game for a while :/

Masahiro Kurokawa

It seems this has been fixed slightly , it is better now.
In case of maps in item frames, they are rendered until they are nearly at the very end of the screen boarder.
But in this small area when they are supposed to be still visible, they aren't rendered anymore.

So but yeah, still a (minor) bug until 14w34c
It would be great if the entities really are visible until the very end, when they are in the FOV.
Also it would be nice if the display offset from minecarts could be regarded

[Mod] redstonehelper

Last I checked, this also affects players.

Hun_Norberto

I can confirm it with armor stands.

[Mod] redstonehelper

Confirmed for 1.8. Attached screenshots showing this issue for minecarts, note that this not only affects minecarts with custom blocks and block offsets.

Dlawso the Really Lucky Rabbit

Fixed in 1.8.1-pre2 for:
Item Frames
Item Frames with Item
Regular Minecart

Not fixed for:
Armor Stands
Armor Stands with Armor
Item Frames with Map
Minecart with Chest, Hopper, etc.

Anon Ymus

Can still reproduce with regular minecarts, but definitely fixed for non-map item frames.

Tokes

Confirmed for Villagers in 1.8.1pre2. My ticket about it ( MC-73470 ) was closed as a duplicate of this one, so I'm reporting it here.

Autom

Same thing happened to me just now with a double chest...? Can anyone else confirm?

Sonicwave

Confirmed in 15w31b for Ender Crystals.

kumasasa

Added some screenshots from MC-88176

Steven W.d.V.

Affects boat paddles (15w47c)

Steven W.d.V.

Confirmed for 15w51b

Simply Sarc

Armor Stand with large block equipped example.

James (inactive)

Confirmed for 1.8.9 and 15w51b. Here's a video demonstrating it.

James (inactive)

Confirmed for 16w02a.

Meri Diana

Same for e.g. (invisible) giants wearing a helmet, 2 pictures attached.

Meri Diana

Same for blocks on ArmorStands, 2 pictures attached.

Pascal Roeleven

Confirmed for 16w03a

Meri Diana

Confirmed for 16w04a, also for >>>SOME<<< normal living entities.
2 screenies of a MushroomCow attached, doesn't render when you go slightly higher (but where it should still be seen).

Edit: Only some entities it seems, MAYBE dependant on their hitboxes?
No time for testing atm, maybe someone else manages to do that before me - higher than Y=63 please.
See my comment here https://bugs.mojang.com/browse/MC-88176?focusedCommentId=282465&page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel#comment-282465

Will attach the 2 Zombiepics in this bugpost (1058) as well.

[Mod]Les3awe

@unknown: What you describe is MC-88176?

Steven W.d.V.

Confirmed for 16w05b

Meri Diana

Confirmed fixed for mobs, thank you }=)
Sadly blocks at ArmorStands still render invisible, 2 screenshots attached.
Or is the rendering on ArmorStands another bugpost/issue?

[Mod] redstonehelper

@@unknown: Screenshots?

Meri Diana

@unknown Yes I attached 2 about 30 minutes ago.
A column made with blocks attached in the headslot of ArmorStand - the block renders invisible depending on how you look at it.
The screenshot (incl. F3 on so you see it's this snapshot version) names are:
2016-02-10_18.29.36.png and 2016-02-10_18.29.40.png
Edit: It has nothing to do with "being at edge of screen by the way, the block rendering invisible-problem also happens if it's frontal of you and you look up or so.

Give me a couple of minutes, I need to test if it only affects Marker:true-AS generally, a head on an AS turned invisible with Marker:true, not so with marker:false - getting back to you in here asap

Meri Diana

Attached screenshots 2016-02-10_19.17.55.png and 2016-02-10_19.17.59.png
I can confirm that blocks at ArmorStands with Marker:1b render invisible, depending how you look at them; not so blocks at ArmorStands with Marker:0b though.
This might be "works as intended though" or "won't fix" (people who are deeper into that topic than me will know that).

Used summon commands:

/summon ArmorStand ~ ~1 ~ {CustomName:"Marker = 0",CustomNameVisible:1,Marker:0b,Invisible:1,ArmorItems:[{},{},{},{id:lapis_block,Count:1}]}
/summon ArmorStand ~ ~1 ~ {CustomName:"Marker = 1",CustomNameVisible:1,Marker:1b,Invisible:1,ArmorItems:[{},{},{},{id:lapis_block,Count:1}]}

Sadly blocks at ArmorStands still got that insivible-render-issue if they are "stacked" on top of each other like in my column-example, no matter if I set their Marker-tag to true or false.

I got no idea why and if this is a completely different issue or new bugpost, and this bug here is really fixed - just ArmorStands being an issue.

I will try to figure out more about that ArmorStand-rendering issue with "stacked" blocks, but maybe someone more professional would know the answer, I hope someone will comment.

Meri Diana

Attached screenshots 2016-02-10_19.43.01.png and 2016-02-10_19.43.08.png of a column/"stacked" ArmorStands with blocks in their headslot.
I set the ArmorStands to visible for better demonstration.
All ArmorStands here have the Marker-tag set to 0, but despite the successfully rendering of 1 single ArmorStand with a block in headslot, in a column those blocks still can render insivible.

Last edit I hope:
It seems to be MC-88176
As far as I figured out yet this rendering-issue with "stacked" blocks only seems to occur if I stand on Y=63.
It doesn't seem to happen when I stand at Y=62 or Y=65.

If that changes in any way, I'll just ask on the Mojira-Reddit }=)

So I guess this bugpost is fixed for real! Thank you 😸👍

Christian Hull

LordAro, it doesn't happen with chests because chests are not entities.

FaRo1
Meri Diana

@unknown Can't reproduce.
Could you please:

  • Remove the texturepack and check again?

  • Tell me your Y-coordinate where you're standing and that of your chest?

  • Your FOV?

  • Edit: If you can reproduce it with the texturepack turned off / default texturepack, then please make new screenshots, with F3 on, to see direction+angles as well

There are currently two bugposts I know which could explain such a behaviour in theory, but I can't reproduce it with either of both:

MC-88176
MC-96853

I will keep trying! 😸 It'd be important to be fixed in case it can be reproduced.

[Mod] redstonehelper

@unknown, @unknown: MC-95096.

Meri Diana

@unknown Fun fact: I was there, modding Panda's stream that day, when he discovered that chest "disappearance" }xD
I wanted to make sure it's not the texturepack and that the chests are at a chunk border (hence I asked also for F3) 😸
But I didn't know there's already a bugpost for it, thank you very much!
@unknown I hope you don't mind that I'll attach your two screenshots into that bugpost to visualize/confirm it };]

FaRo1

Here are the screenshots: https://www.dropbox.com/s/163rn5i7ge00s51/2016-02-14_15.49.53.zip?dl=0
I always forget to turn off the ressource pack, even though it's nowhere near finished and everything is mixed between my textures and Faithful.
Yes, the chests are at chunk boarders, I like building my base at 0 0. There are four torches that mark the middle of the world, maybe they are visible in some screenshots.

Meri Diana

@unknown Thanks, I already attached them on MC-95096 }=)
Don't worry, as Panda4994 showed it happening live it's confirmed };]
Thanks again! Have a nice day.

JUE13

Confirmed not fixed for 1.9

Meri Diana

@unknown Which entities cannot be seen on the edge of the screen?
Could you please specify the entity type?

JUE13

With the player on the server. But it happened only once, so I can't attach the proof.

Meri Diana

@unknown Thanks for getting back }=)
For entities it is definitely fixed, except some related issues like large block models or if it's at Y=63.
Haven't heard about a player-problem yet, but if it happens again and is reproducable, please do tell }=)

James (inactive)

Confirmed for 1.9.

This happened to me while riding a horse: I could not see the horse when it was offscreen, but only when I am facing northwest.

Edit: This only happened when the horse being ridden collides with another horse (or any entity?)

Edit 2: After more testing, this seems to be caused by a bunch more factors, such as colliding with a wall(?) (Video)

Meri Diana

I've got to work, so I can't really test it myself atm, and I'm contemplating whether or not the issue with the Horses - they being a really large entity - might be related (or the same?) problem with MC-96853 - "Large block models stop rendering prematurely on ArmorStands/Entities when leaving player's field of view. (e.g.: Dragon Head on ArmorStand)"

Or if there is another bugpost which is more fitting to what you describe.
Maybe the mods could be so kind to look into it sometime and add the according bugpost here, if it exists.

And if the mods say it is likely MC-96853 then I will add your info to my bugpost and change the title into what would fit both occurrences of the bug.

[Mod] redstonehelper

Suspecting chunk section borders in this case. More investigation needed, likely different from MC-1058 and MC-96853.

CDES5

Affects Version 16w43a

user-f2760

Confirmed for 16w43a with marker armor stand wearing dragon head.

CDES5

I got it with Villager.

CDES5

Fixed 16w44a?

Anon Ymus

Still an issue with small armor stands wearing blocks on their heads.

muzikbike

Confirmed on 18w11a using a dragon head on an armour stand. Seems to be fixed for item frames though.

FaRo1

I'll look at all the stuff in the report soon™, check what's still affected, change the text, etc.

muzikbike

Affects 18w14a, using the aforementioned method.

FaRo1

Since it will take me longer than originally planned to go through the reports, I've now made a few changes to fit it to the currect state. I've just assumed that the responsible hitbox is the stand without the head, correct me if I'm wrong.

muzikbike

Affects 18w14b

muzikbike

Affects 18w15a

Dan Arndt

Affects Xbox One Better Together edition, running version 1.2.13.54

Anon Ymus

The Xbox codebase is separate; this project is for bugs affecting the PC version only.

muzikbike

Affects 18w16a

muzikbike

Affects 18w20a

muzikbike

Affects 18w20b

muzikbike

Affects 18w20c

Dan Arndt

Affects 1.12.2 Java

 

Dan Arndt

Affects bottoms of iron bars mainly that I remember. I'm sure there's more but can't think of them at the moment.

FaRo1

@unknown That's not even an entity. Can you please upload a screenshot of what you mean? If you mean the left or right side of the screen with wide FOV (no matter what block), then that is MC-92250.

Dan Arndt

Ah ok, thanks!

muzikbike

Affects 18w21a

muzikbike

Affects 18w21b

muzikbike

Affects 18w22a

muzikbike

Affects 18w22b

wobst.michael

@unknown, ticket is yours now

Kraif

Confirmed for 1.13.1.

Jack McKalling

Confirmed for 19w03c

Jack McKalling

Comfirmed for 19w04a

Jack McKalling

Confirmed for 19w04b

Jack McKalling

Confirmed for 19w06a

Jack McKalling

Confirmed for 19w11b

Jack McKalling

Confirmed for 19w12b

Jack McKalling

Confirmed for 19w13b

Jack McKalling

Confirmed for 1.14 pre-1

Jack McKalling

Confirmed for 1.14 pre-3

Jack McKalling

Confirmed for 1.14 pre-5

Jack McKalling

Confirmed for 1.14

violine1101

This also seems to affect villagers laying in beds, see MC-149832

Jack McKalling

Confirmed for 1.14.1 pre-1

Jack McKalling

Confirmed for 1.14.1 pre-2

Jack McKalling

Confirmed for 1.14.1

muzikbike

Considerably trickier to reproduce in 19w44a

mgatland

This issue's description was replaced in 2018. The older comments, votes, screenshots, and the previous fix version are related to the old version of this issue, not to the issue with dragon heads on armor stands.

Jack McKalling

I didn't know it was changed at some point, but I only ever tested the dragon head case for this ticket when updating affected versions.

galaxy_2alex

@Connor: Please read the recent comments made by Matthew, a developer, in regards to the fact that the scope of this report has changed.

Jack McKalling

Dragon head now correctly remains visible, so that is confirmed fixed in 20w27a

56738

Could MC-125132, MC-94639 or one of the other issues related to custom 3D models on armor stands be reopened now? They were closed as duplicates of this issue, but this is no longer the case because this one only represents dragon heads now.

cytokine

muzikbike

mgatland

Confirmed

Normal

Camera, Entities, Rendering, Textures and models

edge, entity, invisible, item_frame, rendering

Minecraft 1.4.2, Minecraft 1.4.5, Snapshot 12w50b, Minecraft 1.4.6, Minecraft 1.4.7, ..., 1.16 Pre-release 7, 1.16 Pre-release 8, 1.16 Release Candidate 1, 1.16, 1.16.1

Minecraft 16w06a, 20w27a

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