Marker armor stands, due to their hitbox being tiny and the new rendering methods being based on the hitbox location (I presume), cause them to easily stop rendering.
Confirmed, like already mentioned in MC-96853 I'm assuming using a Marker-tag set to true is what mapmakers do more often than leaving it to false.
Thus, if it's possible to fix, and nobody of the mapmaking community can present reasons why it must not be fixed, it'd be great if it could be fixed before 1.9 release.
The reason why I'm so cautious and say "please do not resolve it as fixed" is that it doesn't seem to be intended - okay, Devs not always assign themselves to a bugpost when they fix it, but at the least they MARK it as fixed, and it wasn't done here.
So my assumption/fear is that whatever got changed UNINTENTIONALLY fixed this bugpost here, and I just want to make sure that it does not reoccur, and the Dev can look into what he changed and thus figure out the reason for the fix, so it: a) won't happen again and b) he/she doesn't have more work, as they might have to search more after a while, when it reoccurs, and they maybe forgot what they did that it unintentionally fixed.
Okay.. ;-; I'm just scared it is not an intentional fix and we'd lose it again }xD
This fix is GREAT for the mapmakers, if it is intentional they totally should have bragged with it in the post and not forget it! It's very much needed for better player immersion with also e.g. large block models etc.
I'll be cautiously happy now.. will blame you if it reoccurs };]
Already mentioned in MC-96853, but probably it's better to have a separate ticket for it