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NeunEinser

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Assigned

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Reported

MC-301687 Dialogs close when pressing esc, even when `after_action` is set to `none` Unconfirmed MC-301534 The `hat` parameter in the new player object defaults to `true` despite the changelog claiming it defaults to `false` Works As Intended MC-297888 Text no longer renders in a consistent order across different fonts Fixed MC-296638 Clocks, compasses, and lodestone compasses do not render enchantment glint in certain display contexts when using Fabulous! graphics Fixed MC-296053 Item frames don't update properly when modifying their facing data value Confirmed MC-280520 ItemDropChance on an item frame is not serialized when there is no item anymore, leading to inconsistencies Fixed MC-280387 Taking screenshots has black artifacts after a while of playing Plausible MC-279258 Creating a sign with formatted text serializes lines without formatting incorrectly Invalid MC-279255 SNBT text componets prevents editing lines of a sign without rewriting all other lines as compound tags at the same time Duplicate MC-275349 The random preference for left/right side is not propagated over delayed components in Redstone Experiment Invalid MC-275332 The rotation of a wall/ceiling lever and button does not affect the update order of wire in Redstone Experiment Fixed MC-275322 "Subspace Bubble" is granted when exiting and entering some Nether Portals Fixed MC-270175 Advancement trigger item_used_on_block no longer triggers when using the right click action of a block without an item Invalid MC-269983 Player Head Data is not evaluated when id is present Fixed MC-269803 New storage based loot table does not work properly until restarting the game Plausible MC-265322 Signs with custom formatting are editable and show an inaccurate preview Confirmed WEB-6518 Cannot create a feedback post after entering the title and waiting a couple seconds Duplicate MC-256217 Explosions create ghost blocks on servers at high coordinates Fixed MC-250009 item_delivered_to_player does not include an item condition Invalid MCL-20059 Unable to start new launcher with --workDir or other program arguments Community Consensus

Comments

Interestingly, the tnt is not detected at all when an entity is already activating the pressure plate. If you /summon minecraft:armor_stand ~ ~ ~ {Invulnerable: true, NoGravity: true}, the power level will always be 1, even while the tnt is passing through.

My guess is the mechanism for initially activating the plate and the one for counting up are slightly different and the one counting up does not react properly to entities being present for only one game tick.

Yes, you can either leave a comment or edit the bug using โ€œEdit Reportโ€ in the Actions selection. Both will automatically re-open a report resolved as โ€œAwaiting Responseโ€.

I have resolved this one as duplicate of your other report now.

You missed the max_length key. If you change your dialog to have a shorter initial value, you will see that you, in fact, cannot enter the text into the dialog because of the same length restriction.

The following command works without issue:

/dialog show @s { type: "notice", title: { text: "Notice" }, inputs: [ { type: "text", label: "Multiline Text", key: "multiline_text", max_length: 91, multiline: { max_lines: 5 }, initial: "sit amet, consectetur porttitor!!! :)" } ] }

max_length has been set to 91 in this case.

We do not have enough information to find the cause of this issue.

This does not seem to be related to tnt entities themselves. /summon tnt ~ ~ ~ {fuse:32767s} does not appear to reproduce the issue.

Please attach the affected (zipped) world file with your tnt canon. If the file size is too large, please upload it somewhere else and then link to it here.

This issue is being temporarily resolved as Awaiting Response. Once the requested information has been delivered, the report will be reopened automatically.

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I was able to download the pack now.

@MrMuskle Yes still happening:

[media]

From what I can tell, Minecraft is recognizing the correct GPU. Attached is an F3 screenshot and a debug crash report.

[media][media]

Does not happen for me on AMD Radeon R9 380 Series

Full system specs:

Operating System: Debian GNU/Linux 12
KDE Plasma Version: 5.27.5
KDE Frameworks Version: 5.103.0
Qt Version: 5.15.8
Kernel Version: 6.1.0-37-amd64 (64-bit)
Graphics Platform: X11
Processors: 4 ร— Intelยฎ Coreโ„ข i5-4590 CPU @ 3.30GHz
Memory: 15,5 GiB of RAM
Graphics Processor: AMD Radeon R9 380 Series

It still happens in 1.21.7. The bug is fixed for a โ€œFuture Updateโ€, which means it is fixed internally, but we don't have access to the fix yet.

Keep your eyes peeled!

Thank you for your report!
We're tracking this issue in MC-297593, so this ticket is being resolved and linked as a duplicate.

That ticket has already been resolved as Fixed. The fix will be part of the next non-hotfix version, after 1.21.7.

If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.

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Thank you for your report!
We're tracking this issue as MC-190372, so this ticket is being resolved and linked as a duplicate.

That ticket has already been resolved as Won't Fix, which means this is considered a bug but won't be fixed. The description of that ticket or the comments might explain the rationale. Please do not leave a comment on the linked ticket.

If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.

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@Matthias Thanks for the updates, report is yours now, so you can update affected versions yourself now ๐Ÿ™‚

Thank you for your report!
We're tracking this issue in MC-296372, so this ticket is being resolved and linked as a duplicate.

If you would like to add a vote and any extra information to the main ticket it would be appreciated.

If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.

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โ€œResolvedโ€ does not mean the change has been made, it means there is nothing left to do with this report.

You could still try the Discord server I linked. This is a feature request and not describing unintentional behavior, which is why it is invalid for this site.

I reworded the description a bit to reflect the summary / title of the report better โ€“ as others pointed out the change that a scaled item will appear higher now is an intentional change.

Thank you for your report!
After consideration, the issue is being closed as Invalid.

You have posted a feature request or a suggestion. This site is for bug reports only.
For suggestions, please visit The official Minecraft feedback site or visit the Minecraft Feedback Discord server.

0 always indicates no item, and then with rounding there has to be an inconsistency like this.

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Thank you for your report!
However, this issue is Working as Intended.

The report you have submitted is working as intended. The mob you attach the leash to will become the "leader". This means the leashed mob who is not "leader" loses most of its AI and will just follow the leader.

You can tell apart the two easily by looking at who follows which and by the fact that the leashed mob will always be looking towards the leading mob.

Because of this distinguishion, it doesn't make much sense that mob B would suddenly be leashed when you click mob A.

Full Version History โ€“ Snapshot Version History โ€“ The official Minecraft feedback site

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Thank you for your report!
We're tracking this issue in MC-190099, so this ticket is being resolved and linked as a duplicate.

That ticket has already been resolved as working as intended, which means this is not considered a bug and won't be fixed. Please do not leave a comment on the linked ticket.

If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.

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๐Ÿ““ Project Summary โ€“ โœ๏ธ Feedback and Suggestions โ€“ ๐Ÿ“– Game Wiki

Thank you for your report!
After consideration, the issue is being closed as Invalid.

You have posted a feature request or a suggestion. This site is for bug reports only.
For suggestions, please visit The official Minecraft feedback site or visit the Minecraft Feedback Discord server.

Quick Links:
๐Ÿ““ Bug Tracker Guidelines โ€“ ๐Ÿ’ฌ Community Support โ€“ ๐Ÿ“ง Mojang Support (Technical Issues) โ€“ ๐Ÿ“ง Microsoft Support (Account Issues)
๐Ÿ““ Project Summary โ€“ โœ๏ธ Feedback and Suggestions โ€“ ๐Ÿ“– Game Wiki