It looks like this is an edge case that persisted after fixing MC-275328, MC-275211 and MC-275211
Steps to reproduce
Switch Options > Video Settings > Graphics to “Fabulous!”
Create an affected item with enchantment glint. Any of the following work:
/give @s minecraft:compass[minecraft:lodestone_tracker={target: { dimension: "minecraft:overworld", pos:[I; 0, 0, 0] }, tracked: false}]
/give @s minecraft:compass[minecraft:enchantment_glint_override=true]
/give @s minecraft:clock[minecraft:enchantment_glint_override=true]
View the item in one of these environments:
in an item frame
as an item drop on the ground
in third person
Observed result
When in an item frame, dropped on the ground, or in third person (F5), the enchantment glint does not render. This is specific to fabulous settings and does not happen to most items. So far I only found compass and clocks to be affected. Maybe sth about a more complex items resource definition (“item model” inside assets/items
) is causing it?
This does look correct in:
Any inventory slot
The hotbar
In the hand, in first person
Expected Result
The enchantment glint always renders
Linked issues
relates to 3
Comments 2
The reported behavior was introduced in 24w33a along with MC-275328, but persisted after that issue was fixed.
Community Consensus as per https://github.com/NeunEinser/bingo/issues/263