When adding eggs to a decorated pot, 1 - 8 eggs produces an incremented signal of 1 to the redstone strength. 9 eggs does not change in signal, while the 10th egg produces a signal of 9, and afterwards the signal up to 16 produces 1 less signal. Understandably, this was done likely to defer the difference preferential to a full pot over a signal falling short of the full stack of eggs. I know Iām arguing from a design perspective at this point rather than a true bug, but allowing for a 1 bit overflow and giving the player the exact count for a stack of 16 items in a decorated pot would give us more capacity to use the pots over the exact measurement; that if the concern was to give players the ability to measure for an exact stack, they could use a comparator to difference the other stacks in a storage and return only the value of the final stack itself. Also I want to be able to break the pots or put eggs/snowballs in them for a mini game Iām making. >:]
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0 always indicates no item, and then with rounding there has to be an inconsistency like this.
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