If an Armor Stand has the
{Marker:1b}
tag for example:
/summon minecraft:armor_stand ~ ~ ~ {Marker:1b}
If then the player is close to the Armor Stand and approximate to its Y-coordinate and the player is looking in the positive Y-axel (negative in Minecraft, meaning the player is looking up) the Armor Stand stops rendering.
Simplified: Armorstand Markers disappear when looking up (a big problem for map makers)
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I would like to argue otherwise. I know what you mean and the tickets are similar, but the major difference is that Mojang could decide that ticket MC-1058 is not a bug, but a feature intended to not cause lag, but in my case, it is dependent on the target's hitbox. I would appreciate it if I could either rewrite this ticket and have it reopened or change the other ticket completely since it does a poor job of explaining what the bug is. To clarify, I am pretty sure what is happening is that the game looks at the hitbox of the armor stand and if it is a certain distance away from the players x/y rotation respectively the armor stand and all its contents stop being rendered. This could all be a feature and too much of a hassle for the devs to fix but in my case even the armor stand get's unrendered since the hitbox is smaller.
I meant MC-98146 and copied the wrong id, apologies.
Thank you for your report!
We're tracking this issue in MC-1058, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
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