This especially happens with slimes. When I kill a big slime and then shoot in the the group of little slimes, it bounces off an invisible mob. It doesn't happen every time so it might be hard to reproduce.
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I managed to reliable reproduce this bug, uploaded screenshots.
Step 1 - create a machine like that. It's a clock linked to a dispenser. The machine is high enought that the zombies will die of fall damage.
Step 2 - Fill the dispenser with zombie eggs
Step 3 - Start the machine (lever starts the clock)
Step 4 - Shoot the zombies as soon as they die. Use a flame bow to make easier to see the arrows bouncing.
Related to MC-1246
This one still occurs for me in 1.4.6 in both single- and multi-player, though more often in multi. Possibly due to a client/server communication problem regarding arrows' current coordinates? Will try to also get video; it's very bizarre.
Its still invalid as you are using NBT tags, as well as teleporting the zombies every gametick. Does it occur without the teleportation and without the use of NBT tags?
I don't know if this is the same bug, but it happens to me in 1.9er versions and 16w21a. It seems to me like it was new when shields were introduced and for some reason the arrows sometimes bounce off of entities even though they don't have shields (e.g. just happened to me with a bat). Is this still the same bug or a new one?
I have this kind of problem with other mobs, mostly skeletons. Sometimes I shoot them and my arrow bounces and hit me.
I know that it's my arrow that hit me and not the skeleton because I have a Flame I bow and the skeleton have a regular bow. Looks like if I shoot when the mob is about to die, my arrow bounces. Also happens sometimes when I try to hit a cave spider behind a fence.