Summoning entities with motion that will collide with walls induces entity client-side position desync
Resolved
Cannot Reproduce
12
The entity still follows the path it's supposed to make in server-side (I've tested it with setblocks @ its position), but the client-side gets desynchronized. It gets fixed when the entity touches the floor.
Run the command above with a wall and a hole in -Z direction (also works in all directions in the X-Z plane).
The bug could be affecting the Y axis too, but it's more difficult to appreciate (second 14 of the shorter video, the mobs don't reach the roof even when they should have collided with it).
In version 19w11a I noticed that: if the summon command is executed in chat, the bug doesn't appears, but if the command is executed in a command block it still appears.
[^2019-01-26 20-45-46[1].mp4]