mojira.dev

FACS01

Assigned

No issues.

Reported

MC-202384 Villagers/Wandering traders double their Inventories when NBT reload Duplicate MC-202027 Cumulative error in Position of Entity being pushed by a Piston Cannot Reproduce MC-200715 Entities with NoAI don't trigger String/Tripwire when coming from Exit End Portal Community Consensus MC-200563 End Crystal shows its CustomName positioned at its BeamTarget coords Confirmed MC-186335 Bees age calculation inside hive/nest is broken Fixed MC-181186 Melee mobs can't attack you if standing too close Duplicate MC-179146 weeping_vines_plant changes to weeping_vines during /fill command Fixed MC-174424 Can't remove BeamTarget from End Crystals Duplicate MC-174357 End Crystal spams burning noise if base is removed Cannot Reproduce MC-174356 End Crystal shows its hitbox positioned at its BeamTarget coords if there is no Dragon Confirmed MC-165853 Function from datapack working even if having incomplete "/execute" command Duplicate MC-156705 Player conditions for chest loot tables don't work when breaking the chest Confirmed MC-156411 Chest Loot Table badly generated if broken instead of opened Invalid MC-154009 Can't get sample skins in Skin tab Duplicate MC-152202 Updating villager NBT resets his AI Won't Fix MC-152197 @s selector doesn't work in /data commands Invalid MC-151574 Some end pillars are misaligned Duplicate MC-148487 When sign resolves 'selector', also generates unneeded 'insertion', 'clickEvent' and 'hoverEvent' Confirmed MC-148227 Can not remove item from armor stand offhand, if pointing at a locked and filled slot Confirmed MC-147766 Shift key stays pressed until press any other key Fixed

Comments

can confirm in 1.21.1

Can't reproduce on 1.17.1 Pre-release 1

Can't reproduce on 1.17.1 Pre-release 1

WAI, that's how ice acceleration works. you always start a bit slower than in regular blocks, and if you don't/can't increment your speed enough you stay slower

the way I see it, cauldrons contain the lava and stop it from spreading fire. the heat is so well contained that, in bedrock edition, even mobs that are fire resistant can take damage inside the cauldron.

why should this be a bug? instead of an intended feature.
have lava cauldrons spread fire before? any reference from bedrock edition?

WAI as shown in SlicedLime's snapshot video

@tryashtar oh I didn't see the bug was already reported, but it's not fixed hahah.
I know about what Searge said about commands that edit nbt, but it's been 3~4 years, there is a whole new command system now, a datapack community that rely on vanilla commands working properly.
Surely the response Searge said back in the days is a bit obsolete now.

cannot reproduce on 1.16.3

@tryashtar I added an extra video now

The offset is not that big of a deal for me at least, but I would like to have confirmation if this is going to be fixed or WAI, to start making farms and stuff around the pillars without them breaking in the future.

Please devs.

maybe you need to use CustomNameVisible:1b to make it work. and don't know if "Custom Name" works, I always write it like in json format just in case

If this doesn't happen naturally (bc the zombie has to be cured by a player), I don't see the problem on keeping this bug. Seems fun XD

By the resolution of MC-195636 and MC-151547 I would say Working as Intended.

But I would like all of the tickets to be fixed really.

That is a 5 year old response, and the command Grum was talking about is Falling Sand, and this is Falling Block. If the command changed to allow other/all blocks to have a falling entity version, then this is Not working as intended.

Reopen the ticket please and let the developers decide if now they want to add the missing entity models for those falling blocks or not.

How is this confirmed as a bug