Can't reproduce on 1.17.1 Pre-release 1
Can't reproduce on 1.17.1 Pre-release 1
not a bug
WAI, that's how ice acceleration works. you always start a bit slower than in regular blocks, and if you don't/can't increment your speed enough you stay slower
the way I see it, cauldrons contain the lava and stop it from spreading fire. the heat is so well contained that, in bedrock edition, even mobs that are fire resistant can take damage inside the cauldron.
why should this be a bug? instead of an intended feature.
have lava cauldrons spread fire before? any reference from bedrock edition?
thanks [[Mojang] Adrian Östergård|https://bugs.mojang.com/secure/ViewProfile.jspa?name=nighter] 😃
WAI as shown in SlicedLime's snapshot video
@tryashtar oh I didn't see the bug was already reported, but it's not fixed hahah.
I know about what Searge said about commands that edit nbt, but it's been 3~4 years, there is a whole new command system now, a datapack community that rely on vanilla commands working properly.
Surely the response Searge said back in the days is a bit obsolete now.
cannot reproduce on 1.16.3
@tryashtar I added an extra video now
The offset is not that big of a deal for me at least, but I would like to have confirmation if this is going to be fixed or WAI, to start making farms and stuff around the pillars without them breaking in the future.
Please devs.
maybe you need to use CustomNameVisible:1b to make it work. and don't know if "Custom Name" works, I always write it like in json format just in case
If this doesn't happen naturally (bc the zombie has to be cured by a player), I don't see the problem on keeping this bug. Seems fun XD
lol amazing
That is a 5 year old response, and the command Grum was talking about is Falling Sand, and this is Falling Block. If the command changed to allow other/all blocks to have a falling entity version, then this is Not working as intended.
Reopen the ticket please and let the developers decide if now they want to add the missing entity models for those falling blocks or not.
How is this confirmed as a bug
lol
can confirm in 1.21.1